Editing Shield

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 16: Line 16:


[[File:SSBUWebsiteMiiFighter6.jpg|thumb|300px|{{SSBU|Mii Fighter}}s shielding in ''Ultimate'', showing the different shield colors per player.]]
[[File:SSBUWebsiteMiiFighter6.jpg|thumb|300px|{{SSBU|Mii Fighter}}s shielding in ''Ultimate'', showing the different shield colors per player.]]
Beginning in ''[[Super Smash Bros. Melee]]'', shields match the players' colors; they are red, blue, yellow, and green respectively for players 1 to 4, while [[CPU]]s always have a gray shield. In team battles, human players' shield colors instead match their team colors, except if [[team attack]] is turned on in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' (''Brawl'' also incorrectly gives green team members a yellow shield). In ''Smash 64'', the shield colors are always red, green, blue, and gray for players 1 to 4, including CPUs and even in team battles; incidentally, these were the colors used for the players in [[Media:Dragon-King--The-Fighting-Game.jpg|the game's prototype, ''Dragon King'']]. In {{forwiiu}}, with the introduction of [[8-Player Smash]], players 5 to 8 have orange, cyan, purple, and slate shields, respectively. ''[[Super Smash Bros. Ultimate]]'' changes players 7 and 8's shield colors to pink and purple, respectively.
Beginning in ''[[Super Smash Bros. Melee]]'', shields match the players' colors; they are red, blue, yellow, and green respectively for players 1 to 4, while [[CPU]]s always have a gray shield. In team battles, non-CPU players' shield colors instead match their team colors, except if [[team attack]] is turned on in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' (''Brawl'' also incorrectly gives green team members a yellow shield). In ''Smash 64'', the shield colors are always red, green, blue, and gray for players 1 to 4, including CPUs and even in team battles; incidentally, these were the colors used for the players in [[Media:Dragon-King--The-Fighting-Game.jpg|the game's prototype, ''Dragon King'']]. In {{forwiiu}}, with the introduction of [[8-Player Smash]], players 5 to 8 have orange, cyan, purple, and slate shields, respectively. ''[[Super Smash Bros. Ultimate]]'' changes players 7 and 8's shield colors to pink and purple, respectively.


In all games to date, shields come out on the very first [[frame]] a shield input is recognized by the game. This makes them extremely fast and reliable for defense, as very few attacks come out as equally fast, and many attacks can be easily [[punish]]ed after being shielded. Due to this characteristic, simply [[approach]]ing an opponent in a rushed way with a move like a [[dash attack]] — a common mistake among new players to the series — is usually an unviable tactic; the player is instead encouraged to win the [[neutral game]] by getting in close more strategically, being aware of the different options their opponent has, then attack when they are unable to put up their shields, often by forcing them to commit mistakes or bypassing the shield with a move such as a grab. However, shields in all games are still subject to [[display lag]], meaning they will not be activated at the exact same moment the player presses the shield button; this often causes the impression that an attack was not shielded even though the button was pressed.
In all games to date, shields come out on the very first [[frame]] a shield input is recognized by the game. This makes them extremely fast and reliable for defense, as very few attacks come out as equally fast, and many attacks can be easily [[punish]]ed after being shielded. Due to this characteristic, simply [[approach]]ing an opponent in a rushed way with a move like a [[dash attack]] — a common mistake among new players to the series — is usually an unviable tactic; the player is instead encouraged to win the [[neutral game]] by getting in close more strategically, being aware of the different options their opponent has, then attack when they are unable to put up their shields, often by forcing them to commit mistakes or bypassing the shield with a move such as a grab. However, shields in all games are still subject to [[display lag]], meaning they will not be activated at the exact same moment the player presses the shield button; this often causes the impression that an attack was not shielded even though the button was pressed.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: