Editing Shield

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In all games to date, shields come out on the very first [[frame]] a shield input is recognized by the game. This makes them extremely fast and reliable for defense, as very few attacks come out as equally fast, and many attacks can be easily [[punish]]ed after being shielded. Due to this characteristic, simply [[approach]]ing an opponent in a rushed way with a move like a [[dash attack]] — a common mistake among new players to the series — is usually an unviable tactic; the player is instead encouraged to win the [[neutral game]] by getting in close more strategically, being aware of the different options their opponent has, then attack when they are unable to put up their shields, often by forcing them to commit mistakes or bypassing the shield with a move such as a grab. However, shields in all games are still subject to [[display lag]], meaning they will not be activated at the exact same moment the player presses the shield button; this often causes the impression that an attack was not shielded even though the button was pressed.
In all games to date, shields come out on the very first [[frame]] a shield input is recognized by the game. This makes them extremely fast and reliable for defense, as very few attacks come out as equally fast, and many attacks can be easily [[punish]]ed after being shielded. Due to this characteristic, simply [[approach]]ing an opponent in a rushed way with a move like a [[dash attack]] — a common mistake among new players to the series — is usually an unviable tactic; the player is instead encouraged to win the [[neutral game]] by getting in close more strategically, being aware of the different options their opponent has, then attack when they are unable to put up their shields, often by forcing them to commit mistakes or bypassing the shield with a move such as a grab. However, shields in all games are still subject to [[display lag]], meaning they will not be activated at the exact same moment the player presses the shield button; this often causes the impression that an attack was not shielded even though the button was pressed.


As aesthetic indicators, when a shield blocks an attack, it briefly glows and displays a circular graphic in the spot the attack was blocked, alongside a sound effect for blocking. In ''Brawl'' and ''Smash 4'', a bit of the shield can be seen visually shattering as well, with pieces flying away, whereas in ''Ultimate'', the shield acquires a checkered texture resembling static.
As aesthetic indicators, when a shield blocks an attack, it briefly glows and displays a circular graphic in the spot the attack was blocked, alongside a sound effect for blocking. In ''Brawl'' and ''Smash 4'', a bit of the shield can be seen visually shattering as well, with pieces flying away, whereas in ''Ultimate'', the shield acquires a checkered texture resembling a {{s|wikipedia|white noise}} image.


==Options from the shield==
==Options from the shield==
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===Unique actions out of shield===
===Unique actions out of shield===
In ''Ultimate'', while {{SSBU|Inkling}} and {{SSBU|Steve}}'s shields are identical to other characters', they have access to unique actions by pressing the special move button while shielding. Inkling changes into squid form and refills her [[Ink Tank]] from the ground, then changes back to normal after completely refilling the Ink Tank or if the button is released. On the other hand, Steve summons his [[Craft]]ing Table to his current location, at the cost of some materials. This aids both characters with their respective [[Fighter ability|fighter abilities]], allowing Inkling to regain ink for attacks that utilize it, and Steve to use his Crafting mechanic more conveniently. However, these actions cause them to leave the shield and thus become vulnerable to attacks, although Inkling still has a reduced hurtbox size while recharging ink, while Steve can act 7 frames after summoning a crafting table, effectively giving him a faster shield drop than other characters at the cost of materials and the ability to parry.
In ''Ultimate'', while {{SSBU|Inkling}} and {{SSBU|Steve}}'s shields are identical to other characters', they have access to unique actions by pressing the special move button while shielding. Inkling changes into squid form and refills her [[Ink Tank]] from the ground, then changes back to normal after completely refilling the Ink Tank or if the button is released. On the other hand, Steve summons his [[Craft]]ing Table to his current location, at the cost of some materials. This aids both characters with their respective [[Fighter ability|fighter abilities]], allowing Inkling to regain ink for attacks that utilize it, and Steve to use his Crafting mechanic more conveniently. However, these actions cause them to leave the shield and thus become vulnerable to attacks, although Inkling still has a reduced hurtbox size while recharging ink, while Steve can act 7 frames after summoning a crafting table, effectively giving him a faster shield drop than other characters at the cost of materials.


Since these actions are performed with the special move button, Inkling and Steve players can only use the "shield shift lock" feature by holding multiple shield buttons or a side taunt input. Oddly enough, this also applies to {{SSBU|Snake}}, despite him having no unique shield actions.
Since these actions are performed with the special move button, Inkling and Steve players can only use the "shield shift lock" feature by holding multiple shield buttons or a side taunt input. Oddly enough, this also applies to {{SSBU|Snake}}, despite him having no unique shield actions.

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