Editing Screen KO

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In ''Brawl'', with the exception of {{SSBB|Meta Knight}}, {{SSBB|King Dedede}}, {{SSBB|Mr. Game & Watch}}, and {{SSBB|Sonic}}, characters use a side version of their regular tumbling animations for a Screen KO, though the animations for the actual impact are not as nuanced as in ''Melee''. Like ''Melee'', Screen KOs are considerably faster than Star KOs, again potentially leading to some gameplay effects.
In ''Brawl'', with the exception of {{SSBB|Meta Knight}}, {{SSBB|King Dedede}}, {{SSBB|Mr. Game & Watch}}, and {{SSBB|Sonic}}, characters use a side version of their regular tumbling animations for a Screen KO, though the animations for the actual impact are not as nuanced as in ''Melee''. Like ''Melee'', Screen KOs are considerably faster than Star KOs, again potentially leading to some gameplay effects.


With strong knockback yells being scrapped and unused in ''Brawl'', characters now either use their regular pain yells or remain silent when they hit the screen.
With the removal of strong knockback yells in ''Brawl'', characters now either use their regular pain yells or remain silent when they hit the screen.


===In ''[[SSB4]]''===
===In ''[[SSB4]]''===

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