Editing Sans

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Prior to the events of ''Undertale'', humans declared war on the monsters, easily defeating them. Monsterkind was then sealed away beneath the surface of the Earth by a magical barrier. According to the town's locals, the skeleton monster Sans and his brother Papyrus appeared in the underground Snowdin Town one day and "asserted themselves." The player human first encounters Sans after falling into underground Ruins, then making their way out into Snowdin Forest. Sans is seen tagging along with Papyrus as the latter attempts to capture the human, but consistently fails. Papyrus's schemes, though clearly passionate, are easily foiled and appear to stem more from a desire for recognition and service to his fellow monsters than any sort of malice; Sans, meanwhile, informs the player about these schemes well in advance and only appears to participate in them to encourage his brother's pursuits. This relationship puts the duo in a sympathetic light, and after befriending Papyrus, the player has the option to visit his and Sans's house.
Prior to the events of ''Undertale'', humans declared war on the monsters, easily defeating them. Monsterkind was then sealed away beneath the surface of the Earth by a magical barrier. According to the town's locals, the skeleton monster Sans and his brother Papyrus appeared in the underground Snowdin Town one day and "asserted themselves." The player human first encounters Sans after falling into underground Ruins, then making their way out into Snowdin Forest. Sans is seen tagging along with Papyrus as the latter attempts to capture the human, but consistently fails. Papyrus's schemes, though clearly passionate, are easily foiled and appear to stem more from a desire for recognition and service to his fellow monsters than any sort of malice; Sans, meanwhile, informs the player about these schemes well in advance and only appears to participate in them to encourage his brother's pursuits. This relationship puts the duo in a sympathetic light, and after befriending Papyrus, the player has the option to visit his and Sans's house.


In terms of physical appearance, Sans is a squat, humanlike skeleton with a constant toothy smirk and apparent bags underneath his eye sockets with floating white pupils. He wears a light blue hoodie with a gray hood, black shorts with white lining, and white shoes (later updated to become pink slippers). He is about half the size of Papyrus. Sans is initially presented as a generally laid-back, flippant character, fond of sophomoric gags and practical jokes. However, as the game progresses, it becomes clear that Sans is more self-aware than he lets on. In contrast to Papyrus's dialogue being typeset in all uppercase {{iw|Wikipedia|Papyrus|typeface}}, Sans's is usually typeset in all lowercase {{s|wikipedia|Comic Sans MS}}, replacing the 8-Bit Operator JVE font normally used for dialogue.<ref>{{cite web|url=https://fontsinuse.com/uses/51307/undertale-dialogue-and-interfaces|title=''Undertale'' dialogue and interfaces|last=Taylor|first=Antonia|date=2023-02-04|work=Fonts In Use|accessdate=2023-06-26}}</ref>
In terms of physical appearance, Sans is a squat, humanlike skeleton with a constant toothy smirk and apparent bags underneath his eye sockets with floating white pupils. He wears a light blue hoodie with a gray hood, black shorts with white lining, and white shoes (later updated to become pink slippers). He is about half the size of Papyrus. Sans is initially presented as a generally laid-back, flippant character, fond of sophomoric gags and practical jokes. However, as the game progresses, it becomes clear that Sans is more self-aware than he lets on. His dialogue text is written with a typeface resembling {{s|wikipedia|Comic Sans MS}}, usually in all lowercase (in contrast to the standard font used for most other characters, a monospaced typeface resembling the Windows system font Fixedsys).


In most of the game's optional story paths, Sans is encountered late in the story, right before the final boss room. Here, Sans "judges" the player, revealing that experience points and levels are directly linked to how willing they are to inflict pain and death on others. His speech will change depending on the course of action that the player takes throughout the game. He also expresses suspicion that the human has some sort of "special power," and encourages them to do the right thing. In a post-credits scene, Sans phones the human and informs them about the end result of their actions on the monster community, dependent on which events were initiated and if any boss monsters were killed.
In most of the game's optional story paths, Sans is encountered late in the story, right before the final boss room. Here, Sans "judges" the player, revealing that experience points and levels are directly linked to how willing they are to inflict pain and death on others. His speech will change depending on the course of action that the player takes throughout the game. He also expresses suspicion that the human has some sort of "special power," and encourages them to do the right thing. In a post-credits scene, Sans phones the human and informs them about the end result of their actions on the monster community, dependent on which events were initiated and if any boss monsters were killed.

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