Editing Roy (SSBU)

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This is the first time in the ''Super Smash Bros.'' series where Roy is not voiced in Japanese in all regions. In international releases, Roy is voiced in English by {{iw|wikipedia|Ray Chase|voice actor}}, who reprises his role from ''{{iw|fireemblem|Fire Emblem Heroes}}''. {{iw|wikipedia|Jun Fukuyama}}'s portrayal of Roy from ''[[Super Smash Bros. 4]]'' was repurposed for the Japanese version.
This is the first time in the ''Super Smash Bros.'' series where Roy is not voiced in Japanese in all regions. In international releases, Roy is voiced in English by {{iw|wikipedia|Ray Chase|voice actor}}, who reprises his role from ''{{iw|fireemblem|Fire Emblem Heroes}}''. {{iw|wikipedia|Jun Fukuyama}}'s portrayal of Roy from ''[[Super Smash Bros. 4]]'' was repurposed for the Japanese version.


Roy is ranked 19th out of 82 on the [[tier list]], placing him in the A tier. This is a drastic improvement from his mid-tier placement in ''SSB4'', where he was ranked 41st out of 54 characters, and his best placement in the series. Roy's primary strength revolve his fast air and dash speeds which, combined with great frame data in his aerial and tilt attacks, gives him a strong combo game and several mix-up options. The mechanic changes in ''Ultimate'' also benefit Roy by making it easier for him to approach and land his sweetspot at the hilt, which in turn makes it easier for him to not only rack up damage quickly, but also take stocks at a relatively early percentage. Finally, Roy possesses one of the best side specials in the form of [[Double-Edge Dance]], having quick start-up and serving as powerful KO option at ledge.
Roy is ranked 19th out of 82 on the [[tier list]], placing him in the A tier. This is a drastic improvement from his mid-tier placement in ''SSB4'', where he was ranked 41st out of 54 characters. This is also the first game in which Roy is ranked higher than a mid-tier, which results in this being his best placement in the series. Roy has fast air and dash speeds which, combined with great frame data in his aerials and tilts, gives him a strong combo game and several mix-up options. The new mechanics in ''Ultimate'' also benefit Roy by making it easier for him to hit his sweetspot at the hilt and thus making it easier for him to take stocks at a relatively early percentage. Finally, Roy possesses a strong set of specials such as [[Double-Edge Dance]], which has been improved from the previous game to be overall faster and stronger.


However, Roy also has several weaknesses, the most significant being his weak recovery, with a fast falling speed and [[Blazer]] giving him poor vertical distance. This leaves him susceptible to gimps and edgeguarding at early percents. Roy's fast falling speed also give him a poor disadvantage state, in which he is easier to combo and juggle than other characters. Finally, Roy's blade is afflicted by a weak sourspot at the tipper, which hinders his combo, spacing game, and overall range. Therefore, he has to get close to his opponent at every time to be able to land the sweetspot.
However, Roy also has several weaknesses. Roy's fast falling speed makes it easy for him to be comboed, and he has little options that allow him to escape. His recovery is also weak compared to other characters, as [[Blazer]] covers little vertical distance, making it possible for Roy to die early due to a gimp. Finally, Roy's raw strength relies on him getting the sweetspot at the hilt, which means he either has to get dangerously close to his opponent to hit it or deal minimal knockback and damage if the sourspot hits.


Overall, Roy is considered to be one of the best swordfighters in the game, and this has been reflected by his above-average representation in the metagame, which is spearheaded by players such as {{Sm|Kola}}, {{Sm|Goblin}}, and {{Sm|HIKARU}}.
Overall, Roy is considered to be one of the best swordfighters in the game, and this has been reflected by his above-average representation in the metagame, which is spearheaded by players such as {{Sm|Kola}}, {{Sm|Goblin}}, and {{Sm|HIKARU}}.

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