Editing Roy (SSBM)

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==How to unlock==
==How to unlock==
Roy must be defeated in battle before he can be unlocked. There are two ways the player can encounter Roy:
To unlock Roy, the player must complete either Classic or Adventure Mode as Marth without continues, or play 900 VS. matches.
*One way is to complete Classic Mode, Adventure Mode, or All-Star Mode as Marth without using any continues. If the player fails to defeat Roy, they can re-fight him by doing this same method again.
 
*Another way is to play 900 VS. matches to completion. If the player fails to defeat Roy, they can re-fight him by playing another VS. match to completion. If this method is used, fighters with lower VS. match quotas must be unlocked before Roy can be fought. This prevents Roy from being unlocked before Marth.
Roy is fought on the [[Temple]] stage, with the track "Fire Emblem" playing.
Roy is fought on the [[Temple]] stage, with the track "Fire Emblem" playing.


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*Roy does not feature a sheath during gameplay and his "Challenger Approaching" screen like Marth does; this is considered unusual, as Roy has a sheath in his victory poses, official art, character select portrait and all three of his trophies, as well as his unused Classic Mode introduction.
*Roy does not feature a sheath during gameplay and his "Challenger Approaching" screen like Marth does; this is considered unusual, as Roy has a sheath in his victory poses, official art, character select portrait and all three of his trophies, as well as his unused Classic Mode introduction.
**This also happens in ''Smash 4'' and ''Ultimate'', but the sheath appears when he uses his [[Critical Hit|Final Smash]].
**This also happens in ''Smash 4'' and ''Ultimate'', but the sheath appears when he uses his [[Critical Hit|Final Smash]].
*Roy and {{SSBM|Marth}} are the only two characters in ''Melee'' that speak Japanese even in the international versions.
*Roy and {{SSBM|Marth}} are the only two characters in ''Melee'' that speak Japanese even in the international release.
*Roy and Marth are the only playable characters in ''Melee'' that do not have a stage representing their universe, though hacked data shows that [[AKANEIA|one was planned]].
*Roy and Marth are the only playable characters in ''Melee'' that do not have a stage representing their universe, though hacked data shows that [[AKANEIA|one was planned]].
**In ''Melee''{{'}}s [[All-Star Mode]], Roy is fought on {{SSBM|Final Destination}}. In his two Event Match appearances and his unlock battle, he appears on [[Temple]].
**In ''Melee''{{'}}s [[All-Star Mode]], Roy is fought on {{SSBM|Final Destination}}. In his two Event Match appearances and his unlock battle, he appears on [[Temple]].
*Roy and {{SSBM|Young Link}} are the only fighters to use their KO cry for other uses. Roy's is used when fully charging [[Flare Blade]] and Young Link's is used during his Star KO animation. {{SSBM|Kirby}} also mimics this unique property when he copies Roy and releases a fully-charged Flare Blade.
*Roy and {{SSBM|Young Link}} are the only fighters to use their KO cry for other uses. Roy's is used when fully charging [[Flare Blade]] and Young Link's is used during his Star KO animation. {{SSBM|Kirby}} also mimics this unique property when he copies Roy and releases a fully-charged Flare Blade.
*Roy with his Flare Blade, {{SSBM|Mr. Game & Watch}} with his [[Judge]], and {{SSBM|Pichu}} with most of its electric attacks are the only characters in ''Melee'' to have attacks that directly inflict recoil damage. {{SSBM|Kirby}} can also harm himself if he copies either Roy or Pichu.
*Roy with his Flare Blade, {{SSBM|Mr. Game & Watch}} with his [[Judge]], and {{SSBM|Pichu}} with most of its electric attacks are the only characters in ''Melee'' to have attacks that directly inflict recoil damage. {{SSBM|Kirby}} can also harm himself if he copies either Roy or Pichu.
*Due to ''Fire Emblem'' games being Japan-exclusive at the time, Sakurai discussed Roy's exclusion from the American version of ''Melee'' with Nintendo of America. In the end, Roy was kept in every non-Japanese version alongside Marth.<ref>[http://www.sourcegaming.info/2015/12/13/sakurai-fe25/ Sakurai Interview: Fire Emblem 25th Anniversary - Source Gaming]</ref>
*Along with Marth, Roy was originally going to be a character exclusive to the Japanese version of ''Super Smash Bros. Melee'', but was kept in all versions on request of an employee at Nintendo of America. Their inclusion led to wider exposure to the ''Fire Emblem'' franchise, and it led to newer games being released outside of Japan.<ref>https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1204/index.html</ref>
*All of Roy's sourspotted attacks make a punch/kick sound effect instead of a slashing sound effect.
*All of Roy's sourspotted attacks make a punch/kick sound effect instead of a slashing sound effect.
*Ironically, Roy's sword trails indicate that the sweetspot is at the tip of the sword.
*Ironically, Roy's sword trails indicate that the sweetspot is at the tip of the sword.
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==References==
==References==
{{reflist}}
{{reflist}}
==External links==
==External links==
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0115/index.html Roy's page at Smabura-Ken] ([[smashwiki:26TP/Roy|Translation]])
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0115/index.html Roy's page at Smabura-Ken]
*[[smashwiki:26TP/Roy|Translation]]


{{SSBMCharacters}}
{{SSBMCharacters}}

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