Editing Roy (SSBM)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 18: | Line 18: | ||
==How to unlock== | ==How to unlock== | ||
Roy | To unlock Roy, the player must complete either Classic or Adventure Mode as Marth without continues, or play 900 VS. matches. | ||
Roy is fought on the [[Temple]] stage, with the track "Fire Emblem" playing. | Roy is fought on the [[Temple]] stage, with the track "Fire Emblem" playing. | ||
Line 524: | Line 523: | ||
*Roy does not feature a sheath during gameplay and his "Challenger Approaching" screen like Marth does; this is considered unusual, as Roy has a sheath in his victory poses, official art, character select portrait and all three of his trophies, as well as his unused Classic Mode introduction. | *Roy does not feature a sheath during gameplay and his "Challenger Approaching" screen like Marth does; this is considered unusual, as Roy has a sheath in his victory poses, official art, character select portrait and all three of his trophies, as well as his unused Classic Mode introduction. | ||
**This also happens in ''Smash 4'' and ''Ultimate'', but the sheath appears when he uses his [[Critical Hit|Final Smash]]. | **This also happens in ''Smash 4'' and ''Ultimate'', but the sheath appears when he uses his [[Critical Hit|Final Smash]]. | ||
*Roy and {{SSBM|Marth}} are the only two characters in ''Melee'' that speak Japanese even in the international | *Roy and {{SSBM|Marth}} are the only two characters in ''Melee'' that speak Japanese even in the international release. | ||
*Roy and Marth are the only playable characters in ''Melee'' that do not have a stage representing their universe, though hacked data shows that [[AKANEIA|one was planned]]. | *Roy and Marth are the only playable characters in ''Melee'' that do not have a stage representing their universe, though hacked data shows that [[AKANEIA|one was planned]]. | ||
**In ''Melee''{{'}}s [[All-Star Mode]], Roy is fought on {{SSBM|Final Destination}}. In his two Event Match appearances and his unlock battle, he appears on [[Temple]]. | **In ''Melee''{{'}}s [[All-Star Mode]], Roy is fought on {{SSBM|Final Destination}}. In his two Event Match appearances and his unlock battle, he appears on [[Temple]]. | ||
*Roy and {{SSBM|Young Link}} are the only fighters to use their KO cry for other uses. Roy's is used when fully charging [[Flare Blade]] and Young Link's is used during his Star KO animation. {{SSBM|Kirby}} also mimics this unique property when he copies Roy and releases a fully-charged Flare Blade. | *Roy and {{SSBM|Young Link}} are the only fighters to use their KO cry for other uses. Roy's is used when fully charging [[Flare Blade]] and Young Link's is used during his Star KO animation. {{SSBM|Kirby}} also mimics this unique property when he copies Roy and releases a fully-charged Flare Blade. | ||
*Roy with his Flare Blade, {{SSBM|Mr. Game & Watch}} with his [[Judge]], and {{SSBM|Pichu}} with most of its electric attacks are the only characters in ''Melee'' to have attacks that directly inflict recoil damage. {{SSBM|Kirby}} can also harm himself if he copies either Roy or Pichu. | *Roy with his Flare Blade, {{SSBM|Mr. Game & Watch}} with his [[Judge]], and {{SSBM|Pichu}} with most of its electric attacks are the only characters in ''Melee'' to have attacks that directly inflict recoil damage. {{SSBM|Kirby}} can also harm himself if he copies either Roy or Pichu. | ||
* | *Along with Marth, Roy was originally going to be a character exclusive to the Japanese version of ''Super Smash Bros. Melee'', but was kept in all versions on request of an employee at Nintendo of America. Their inclusion led to wider exposure to the ''Fire Emblem'' franchise, and it led to newer games being released outside of Japan.<ref>https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1204/index.html</ref> | ||
*All of Roy's sourspotted attacks make a punch/kick sound effect instead of a slashing sound effect. | *All of Roy's sourspotted attacks make a punch/kick sound effect instead of a slashing sound effect. | ||
*Ironically, Roy's sword trails indicate that the sweetspot is at the tip of the sword. | *Ironically, Roy's sword trails indicate that the sweetspot is at the tip of the sword. | ||
Line 539: | Line 538: | ||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
==External links== | ==External links== | ||
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0115/index.html Roy's page at Smabura-Ken] | *[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0115/index.html Roy's page at Smabura-Ken] | ||
*[[smashwiki:26TP/Roy|Translation]] | |||
{{SSBMCharacters}} | {{SSBMCharacters}} |