Editing Roy (SSBM)

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*[[Down tilt]]:
*[[Down tilt]]:
**{{change|Instead of having horizontal knockback, Roy's down tilt has vertical knockback (30° → 80°), which allows it to leads into many combo setups, especially on fast fallers. In exchange, this makes Roy's down tilt much less useful for neutral resets and edgeguards against the rest of the cast.}}
**{{change|Instead of having horizontal knockback, Roy's down tilt has vertical knockback (30° → 80°), which allows it to leads into many combo setups, especially on fast fallers. In exchange, this makes Roy's down tilt much less useful for neutral resets and edgeguards against the rest of the cast.}}
**{{buff|The sweetspot deals more damage (10% → 12%) and has more base knockback (50 → 90), while the mid also deals more damage (9% → 10%) and has more base knockback (40 → 90)}}
**{{buff|The sweetspots and deals more damage (10% → 12%) and has more base knockback (50 → 90), the mid also deals more damage (9% → 10%) and has more base knockback (40 → 90)}}
***{{buff|Hitbox priority is on the hilt and mids on both characters since Roy has sweetspot on hilt and stronger mids his does more damage and knockback on average however as this move has a different launch angle/utility these changes aren't felt as strongly as they would be otherwise}}
***{{buff|Hitbox priority is on the hilt and mids on both characters since Roy has sweetspot on hilt and stronger mids his does more damage and knockback on average however as this move has a different launch angle/utility these changes aren't felt as strongly as they would be otherwise}}
**{{nerf|It has more startup (frame 7 → 8).}}
**{{nerf|It has more startup (frame 7 → 8).}}

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