Editing Roy (SSBM)

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**{{change|Sourspot damage was changed and mids do different damage, sourspot (4% → 3%), mid (4% → 5%).}}
**{{change|Sourspot damage was changed and mids do different damage, sourspot (4% → 3%), mid (4% → 5%).}}
***{{change|Due to the fact that mid has priority on both characters, the overall damage output is generally higher per hit however since it is only one hit the rate of attack is slower.}}
***{{change|Due to the fact that mid has priority on both characters, the overall damage output is generally higher per hit however since it is only one hit the rate of attack is slower.}}
**{{change|The sourspot has much less base knockback with slightly more growth (20 base/50 growth → 5/60), the mid and sweetspot however, have a higher base knockback (20 → 30).}}
**{{change|The sourspot has much less base knockback with slightly more growth (20 base/50 growth → 5/60), the mid and sweetspot however, have a higher base knockback (20 → 30)}}
**{{nerf|The move's animation is slower, although the hitbox timings are unchanged. This makes it take a frame longer for Roy's arm to be outstretched, and also reduces the vertical range of the slash, due to the unchanged hitbox timing.}}
**{{change|Although the animation is slower it still becomes interruptible on frame 26}}
**{{nerf|The hitboxes are smaller.}}
*[[Forward tilt]]:
*[[Forward tilt]]:
**{{buff|Forward tilt has a longer duration (4 frames → 5).}}
**{{buff|Forward tilt has a longer duration (4 frames → 5).}}

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