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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
[[File:Reflection Fox Capsule Brawl.gif|thumb|250px|{{SSBB|Fox}} reflecting a thrown [[Capsule]] in ''Brawl''.]]
[[File:Reflection Fox Capsule Brawl.gif|thumb|right|250px|{{SSBB|Fox}} reflecting a thrown [[Capsule]] in ''Brawl''.]]
{{disambig2|the attack property|other uses|Reflector (disambiguation)}}  
{{disambig2|the attack property|other uses|Reflector (disambiguation)}}  
:''"Reflect" redirects here. For the tournament, see [[Tournament:Reflect]].''
:''"Reflect" redirects here. For the tournament, see [[Tournament:Reflect]].''


'''Reflection''' is a phenomenon wherein one [[fighter]] gains control of an opponent's projectile and uses it as their own attack. Most but not all projectiles reverse direction upon being reflected, sending them back to their original users.
'''Reflection''' is a phenomenon wherein one [[fighter]] gains control of an opponent's projectile and uses it as their own attack. Most but not all projectiles reverse direction upon being reflected, sending them back to their original users.
To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named [[Reflector]], [[Ness]]'s [[forward smash]], or a character wearing a [[Franklin Badge]]. Most reflectors increase the damage done by projectiles, as well as the speed at which they travel back, and can also change their remaining active period (lifespan) to further adjust how much effective distance they can cover. Projectiles can be reflected in any direction, and can be reflected multiple times to multiplicatively increase the damage dealt.


==Properties==
==Properties==
To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named [[Reflector]], [[Ness]]'s [[forward smash]], or a character wearing a [[Franklin Badge]]. Most reflectors increase the damage done by projectiles, as well as the speed at which they travel back, and can also change their remaining active period (lifespan) to further adjust how much effective distance they can cover. Reflected projectiles also change ownership from the original user to the reflector, damaging the original user if they are hit. Projectiles can be reflected in any direction, and can be reflected multiple times to multiplicatively increase the damage dealt. A projectile can theoretically be reflected an infinite amount of times as long as it is active and will change ownership every time, though most reflecting attacks can only reflect projectiles up to a certain damage threshold before some kind of counter-measure activates.
In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', if a projectile is too strong for a reflector, the reflector breaks as if it was a [[shield]] and [[stun]]s the user. From ''[[Super Smash Bros. Brawl]]'' onward, the projectile simply ignores the reflector and hits the user. In the case of Ness's or Lucas's forward smash, should the overpowered projectile collide with the move's hitbox without striking the user, they undergo a proportionally-substantial amount of lag due to being [[priority|outprioritized]].
In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', if a projectile is too strong for a reflector, the reflector breaks as if it was a [[shield]] and [[stun]]s the user. From ''[[Super Smash Bros. Brawl]]'' onward, the projectile simply ignores the reflector and hits the user. In the case of Ness's or Lucas's forward smash, should the overpowered projectile collide with the move's hitbox without striking the user, they undergo a proportionally-substantial amount of lag due to being [[priority|outprioritized]].


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==List of reflectors==
==List of reflectors==
{{technical data|Lifespan multipliers for some fields}}
{{technical data|Lifespan multipliers}}
Reflectors only available as [[custom move]]s are in ''italics''.
Reflectors only available as [[custom move]]s are in ''italics''.


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! User !! Move !! Damage multiplier !! Speed multiplier !! Lifespan multiplier !! Max damage reflectable
! User !! Move !! Damage multiplier !! Speed multiplier !! Lifespan multiplier !! Max damage reflectable
|-
|-
| rowspan="2"| All characters || [[Powershield]] {{GameIcon|SSBM}}<ref>Does not change the ownership of [[Poké Ball]]s.</ref> || 0.5 || 1 || 1 || &mdash;
| rowspan="2"| All characters || [[Powershield]] {{GameIcon|SSBM}}<ref>Does not change the ownership of [[Poké Ball]]s.</ref> || 0.5 || 1 || 1 || _
|-
|-
| Perfect Shield Reflect {{GameIcon|SSBU}}<ref>Available as a [[Skill Tree|Skill]] in [[World of Light]]; can only reflect projectiles up to 3 times.</ref> || 1.2 || 1.5 || 2 || &mdash;
| Perfect Shield Reflect {{GameIcon|SSBU}}<ref>Available as a [[Skill Tree|Skill]] in [[World of Light]]; can only reflect projectiles up to 3 times.</ref> || 1.2 || 1.5 || 2 || _
|-
|-
| [[Bayonetta]] || [[Witch Time]] {{GameIcon|SSBU}}<ref name="straight">Does not reverse projectile direction.</ref><ref name="noeffect">Does not trigger reflection effect.</ref><ref name="control">The original owner can still control the projectile if acceptable.</ref> || 1 || 1 || 1 || &mdash;
| rowspan="5"| [[Dark Pit]] || [[Electroshock Arm]]<ref name="arm">Does not change the ownership of certain projectiles reflected.</ref> || 1 || 1 || || 50
|-
| rowspan="5"| [[Dark Pit]] || [[Electroshock Arm]]<ref name="arm">Does not change the ownership of certain projectiles reflected.</ref> || 1 || 1 || 1 || 50
|-
|-
| ''[[Electrocut Arm]]''<ref name="arm"/> || 1 || 1 || || 50
| ''[[Electrocut Arm]]''<ref name="arm"/> || 1 || 1 || || 50
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| ''[[Quickshock Arm]]''<ref name="arm"/> || 1.3 || 1 || || 50
| ''[[Quickshock Arm]]''<ref name="arm"/> || 1.3 || 1 || || 50
|-
|-
| [[Guardian Orbitars]] || 1.5 || 1.7 || 0.7 || 50
| [[Guardian Orbitars]] || 1.5 || 1.7 || || 50
|-
|-
| ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50
| ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50
|-
|-
| rowspan="2"| [[Dr. Mario]] || [[Super Sheet]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSB4}}, 1.6 {{GameIcon|SSBU}} || rowspan="2"| 1 || 0.75 || rowspan="2"| 50
| rowspan="3"| [[Dr. Mario]] || rowspan="2"| [[Super Sheet]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSB4}} || rowspan="3"| 1 || || rowspan="3"| 50
|-
| 1.6 {{GameIcon|SSBU}} ||
|-
|-
| ''[[Breezy Sheet]]'' || 1.5 ||  
| ''[[Breezy Sheet]]'' || 1.5 ||  
|-
|-
| rowspan="3"| [[Falco]] || [[Reflector (Falco)|Reflector]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSBB}}, 1.2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 {{GameIcon|SSBM}}{{GameIcon|SSBB}}, 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 0.8 || 50
| rowspan="4"| [[Falco]] || rowspan="2"| [[Reflector (Falco)|Reflector]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSBB}} || 1 {{GameIcon|SSBM}}{{GameIcon|SSBB}} || || 50
|-
| 1.2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || || 50
|-
|-
| ''[[Accele-Reflector]]'' || 1 || 2.1 || || 50
| ''[[Accele-Reflector]]'' || 1 || 2.1 || || 50
|-
|-
| ''[[Reflector Void]]''<ref name="absorb">Only reflects physical projectiles. Absorbs energy-based projectiles.</ref> || 0.7 || 0.6 || || 999
| ''[[Reflector Void]]''<ref name="absorb">Only reflects physical projectiles. Absorbs energy-based projectiles.</ref> || 0.7 || 0.6 || || 999
|-
| rowspan="5"| [[Fox]] || rowspan="3"|[[Reflector (Fox)|Reflector]] || 1.8 {{GameIcon|SSB}} || rowspan="2"| 1 {{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} ||  || rowspan="5"| 50
|-
|-
| rowspan="3"| [[Fox]] || [[Reflector (Fox)|Reflector]] || 1.5 {{GameIcon|SSB}} (JP), 1.8 {{GameIcon|SSB}} (USA), 1.5 {{GameIcon|SSBM}}{{GameIcon|SSBB}}, 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 {{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}, 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 || rowspan="3"| 50
| 1.5 {{GameIcon|SSB}} (NTSC-J){{GameIcon|SSBM}}{{GameIcon|SSBB}} ||
|-
| 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} ||  
|-
|-
| ''[[Big Reflector]]'' || 1.2 || 1 ||  
| ''[[Big Reflector]]'' || 1.2 || 1 ||  
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| ''[[Amplifying Reflector]]'' || 2.1 || 1.8 ||  
| ''[[Amplifying Reflector]]'' || 2.1 || 1.8 ||  
|-
|-
| {{SSBU|Hero}} || [[Command Selection|Bounce]]<ref>Selected randomly through Command Selection.</ref> || 1.5 || 1.4 || 1.1 || 50
| {{SSBU|Hero}} || [[Command Selection|Bounce]]<ref>Selected randomly through Command Selection.</ref> || 1.5 || 1.4 || || 50
|-
|-
| {{SSBU|Joker}} || [[Rebel's Guard|Makarakarn]]<ref>Only available while Arsene is active.</ref> || 1.6 || 1.9 || 0.7 || 50
| {{SSBU|Joker}} || [[Rebel's Guard|Makarakarn]]<ref>Only available while Arsene is active.</ref> || 1.6 || 1.9 || || 50
|-
|-
| {{SSBU|Kazuya}} || [[Left Splits Kick]] || 2.4 || 1.8 || 0.8 || 80
| {{SSBU|Kazuya}} || [[Left Splits Kick]] || 2.4 || 1.8 || 0.8|| 80
|-
|-
| {{SSBU|King Dedede}} || [[Inhale (King Dedede)|Inhale]] {{GameIcon|SSBU}} || 1.5 || 1.6 || || &mdash;
| {{SSBU|King Dedede}} || [[Inhale (King Dedede)|Inhale]] {{GameIcon|SSBU}} || 1.5 || 1.6 || || &mdash;
|-
|-
| {{SSBU|King K. Rool}} || [[Gut Check]] || 1.5 || 2 || 1 || 50
| {{SSBU|King K. Rool}} || [[Gut Check]] || 1.5 || 2 || || 50
|-
|-
| [[Lucas]] || Forward smash || 1.5 || 1.5 || 0.7 || 50
| [[Lucas]] || Forward smash || 1.5 || 1.5 || || 50
|-
|-
| rowspan="2"| [[Mario]] || [[Cape]] || 1.5 || 1 || 0.75 || 50
| rowspan="2"| [[Mario]] || [[Cape]] || 1.5 || 1 || || 50
|-
|-
| ''[[Gust Cape]]'' || 1.5 || 1 || || 50
| ''[[Gust Cape]]'' || 1.5 || 1 || || 50
|-
|-
| {{SSB4|Mega Man}} || ''[[Skull Barrier]]'' || 1.2 || 1.2 || || 25
| {{SSB4|Mega Man}} || ''[[Skull Barrier]]'' || 1.2 || 1.2 || || 25
|-
|-
| [[Mewtwo]] || [[Confusion]]<ref>In ''Melee'', simply reverses projectiles without changing their owner.</ref> || 1.4 || 1.2 || 1.25 || 50
| [[Mewtwo]] || [[Confusion]]<ref>In ''Melee'', simply reverses projectiles without changing their owner.</ref> || 1.4 || 1.2 || || 50
|-
|-
| [[Mii Gunner]] || [[Echo Reflector]] || 1.4 {{GameIcon|SSB4}}, 1.5 {{GameIcon|SSBU}} || 1.1 {{GameIcon|SSB4}}, 1.9 {{GameIcon|SSBU}} || 1 || 50
| rowspan="2"| [[Mii Gunner]] || rowspan="2"| [[Echo Reflector]] || 1.4 {{GameIcon|SSB4}} || 1.1 {{GameIcon|SSB4}} || || 50
|-
|-
| [[Mii Swordfighter]] || [[Reversal Slash]] || 1.5 {{GameIcon|SSB4}}, 1.8 {{GameIcon|SSBU}} || 1 {{GameIcon|SSB4}}, 1.5 {{GameIcon|SSBU}} || 0.75 {{GameIcon|SSB4}}, 1 {{GameIcon|SSBU}} || 50
| 1.5 {{GameIcon|SSBU}} || 1.9 {{GameIcon|SSBU}} || || 50
|-
|-
| {{SSBU|Min Min}} || Up smash || 1.8 || 2.4 || 0.8 || 80
| rowspan="2"| [[Mii Swordfighter]] || rowspan="2"| [[Reversal Slash]] || 1.5 {{GameIcon|SSB4}} || 1 {{GameIcon|SSB4}} || || 50
|-
|-
| {{SSBU|Mr. Game & Watch}} || [[Oil Panic]]<ref name="absorb"/> {{GameIcon|SSBU}} || 1 || 0.8 || 0.8 || 50
| 1.8 {{GameIcon|SSBU}} || 1.5 {{GameIcon|SSBU}} || || 50
|-
|-
| [[Ness]] || Forward smash || 1.5 {{GameIcon|SSB}} (JP), 1.8 {{GameIcon|SSB}} (US), 1.5 {{GameIcon|SSBM}} {{GameIcon|SSBB}}, 2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 {{GameIcon|SSB}} {{GameIcon|SSBM}}, 1.5 {{GameIcon|SSBB}}, 2.5 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || || &mdash; {{GameIcon|SSB}}, 50 {{GameIcon|SSBM}}, 80 {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
| {{SSBU|Min Min}} || Up smash || 1.8 || 2 || || 50
|-
|-
| [[Palutena]] || [[Reflect Barrier]] || 1.17 {{GameIcon|SSB4}}, 1.4 {{GameIcon|SSBU}} || 1.25 || 1 || 50
| {{SSBU|Mr. Game & Watch}} || [[Oil Panic]]<ref name="absorb"/> {{GameIcon|SSBU}} || 1 || 0.8 || || 50
|-
| rowspan="4"| [[Ness]] || rowspan="4"| Forward smash || 1.8 {{GameIcon|SSB}} || rowspan="2"| 1 {{GameIcon|SSB}} {{GameIcon|SSBM}} || || &mdash; {{GameIcon|SSB}}
|-
| rowspan="2"| 1.5 {{GameIcon|SSB}} (NTSC-J) {{GameIcon|SSBM}} {{GameIcon|SSBB}} || || 50 {{GameIcon|SSBM}}
|-
| 1.5 {{GameIcon|SSBB}} ||  || rowspan="2"| 80 {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
| 2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 2.5 {{GameIcon|SSB4}}{{GameIcon|SSBU}} ||
|-
| rowspan="2"| [[Palutena]] || rowspan="2"| [[Reflect Barrier]] || 1.17 {{GameIcon|SSB4}} || rowspan="2"|  1.25 || || 50
|-
| 1.4 {{GameIcon|SSBU}} || || 50
|-
|-
| rowspan="7"| [[Pit]] || [[Angel Ring]] || 1.5 || 1 || || 50
| rowspan="7"| [[Pit]] || [[Angel Ring]] || 1.5 || 1 || || 50
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| [[Mirror Shield]] || 1.5 || 1.7 || || 50
| [[Mirror Shield]] || 1.5 || 1.7 || || 50
|-
|-
| [[Upperdash Arm]]<ref name="arm"/> || 1 || 1 || 1 || 50
| [[Upperdash Arm]]<ref name="arm"/> || 1 || 1 || || 50
|-
|-
| ''[[Interception Arm]]''<ref name="arm"/> || 1 || 1 || || 50
| ''[[Interception Arm]]''<ref name="arm"/> || 1 || 1 || || 50
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| ''[[Quickdash Arm]]'' || 1.3 || 1 || || 50
| ''[[Quickdash Arm]]'' || 1.3 || 1 || || 50
|-
|-
| [[Guardian Orbitars]] || 1.5 || 1.7 || 0.7 || 50
| [[Guardian Orbitars]] || 1.5 || 1.7 || || 50
|-
|-
| ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50
| ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50
|-
|-
| rowspan="3"| [[R.O.B.]] || [[Arm Rotor]] || 1.5 || 1 {{GameIcon|SSBB}}, 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 || 50
| rowspan="4"| [[R.O.B.]] || rowspan="2"| [[Arm Rotor]] || rowspan="2"| 1.5 || 1 {{GameIcon|SSBB}} || || 50
|-
| 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || || 50
|-
|-
| ''[[Reflector Arm]]'' || 1.8 || 1.5 || || 50
| ''[[Reflector Arm]]'' || 1.8 || 1.5 || || 50
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| ''[[Backward Arm Rotor]]'' || 1.5 || 1.3 || || 50
| ''[[Backward Arm Rotor]]'' || 1.5 || 1.3 || || 50
|-
|-
| {{SSBU|Sora}} || [[Counterattack (Sora)|Counterattack]]<ref name="straight"/> || 1.4 || {{rollover|1|1.8 but ignored in game|y}} || {{rollover|1|0.5 but ignored in game|y}} || 80
| rowspan="2"| [[Wolf]] || rowspan="2"| [[Reflector (Wolf)|Reflector]] || 1.3 {{GameIcon|SSBB}} || rowspan="2"| 1.8 || || 50
|-
|-
| [[Wolf]] || [[Reflector (Wolf)|Reflector]] || 1.3 {{GameIcon|SSBB}}, 1.5 {{GameIcon|SSBU}} || 1.8 || 0.5 || 50
| 1.5 {{GameIcon|SSBU}} || || 50
|-
|-
| rowspan="2"| [[Zelda]] || [[Nayru's Love]] || 1.5 {{GameIcon|SSBM}}, 1.2 {{GameIcon|SSBB}}, 1.25 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1 {{GameIcon|SSBM}}, 1.2 {{GameIcon|SSBB}}, 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 0.75 || 50
| rowspan="4"| [[Zelda]] || rowspan="3"| [[Nayru's Love]] || 1.5 {{GameIcon|SSBM}} || 1 {{GameIcon|SSBM}} || || 50
|-
| 1.2 {{GameIcon|SSBB}} || 1.2 {{GameIcon|SSBB}} || || 50
|-
| 1.25 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || || 50
|-
|-
| ''[[Nayru's Rejection]]'' || 1.25 || 1.2 || || 50
| ''[[Nayru's Rejection]]'' || 1.25 || 1.2 || || 50
|-
|-
|[[Home-Run Bat]]{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Forward smash||2||2.5||0.5|| 80
|[[Home-Run Bat]]{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Forward smash||2.0||2.5||0.5|| 80
|-
|-
|colspan=2|[[Franklin Badge]]||1.3||1.3|| 0.5 || 50
|colspan=2|[[Franklin Badge]]||1.3||1.3|| 0.5 || 50
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|colspan=2|[[Gardevoir]]||1.3||1.3|| ||100
|colspan=2|[[Gardevoir]]||1.3||1.3|| ||100
|-
|-
|colspan=2|[[Ghirahim]]||1||1.3|| ||30
|colspan=2|[[Ghirahim]]||1.0||1.3|| ||30
|-
|-
|colspan=2|[[Gray Fox]]||1||1|| ||100
|colspan=2|[[Gray Fox]]||1.0||1.0|| ||100
|-
|-
|colspan=2|[[Shovel Knight]]||1.2||1||1.15||?
|colspan=2|[[Shovel Knight]]||1.2||1.0||1.15||?
|}
|}
<references/>
<references/>
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! Character !! Move
! Character !! Move
|-
|-
|[[Banjo & Kazooie]]||[[Egg Firing / Breegull Blaster]], the pad of [[Shock Spring Jump]], [[Rear Egg]]
|[[Banjo & Kazooie]]||[[Egg Firing / Breegull Blaster]], [[Rear Egg]]
|-
|-
|[[Bayonetta]]||[[Bullet Climax]]
|[[Bayonetta]]||[[Bullet Climax]]
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|[[Byleth]]||[[Failnaught]]<ref>When fully charged, cannot be pocketed or inhaled</ref>, [[Sword of the Creator]]<ref name="shield">Does not change trajectory nor damages the user when reflected, instead act as if they were [[shield]]ed.</ref>
|[[Byleth]]||[[Failnaught]]<ref>When fully charged, cannot be pocketed or inhaled</ref>, [[Sword of the Creator]]<ref name="shield">Does not change trajectory nor damages the user when reflected, instead act as if they were [[shield]]ed.</ref>
|-
|-
|[[Charizard]]||[[Flamethrower]], [[Rock Smash]] fragments, [[Flare Blitz]] explosion
|[[Charizard]]||[[Flamethrower]], [[Rock Smash]] fragments
|-
|-
|[[Cloud]]||[[Blade Beam]] both normally and in [[Limit Break]]
|[[Cloud]]||[[Blade Beam]] both normally and in [[Limit Break]]
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|[[Duck Hunt]]||[[Trick Shot]] can, [[Clay Shooting]] clay pigeon, [[Wild Gunman]] gunfire
|[[Duck Hunt]]||[[Trick Shot]] can, [[Clay Shooting]] clay pigeon, [[Wild Gunman]] gunfire
|-
|-
|[[Falco]]||Blaster shots from [[up throw]], [[back throw]], and [[down throw]]; {{b|Blaster|Falco}}, [[Reflector (Falco)|Reflector]]<ref name="nah">Does not change trajectory when reflected.</ref> <small>({{GameIcon|SSB4}} only)</small>
|[[Falco]]||Blaster shots from [[forward throw]], [[back throw]], and [[down throw]]; {{b|Blaster|Falco}}, [[Reflector (Falco)|Reflector]]<ref name="nah">Does not change trajectory when reflected.</ref> <small>({{GameIcon|SSB4}} only)</small>
|-
|-
|[[Fox]]||Blaster shots from [[up throw]], [[back throw]], and [[down throw]]; {{b|Blaster|Fox}}
|[[Fox]]||Blaster shots from [[forward throw]], [[back throw]], and [[down throw]]; {{b|Blaster|Fox}}
|-
|-
|[[Greninja]]||[[Water Shuriken]], [[Hydro Pump]]
|[[Greninja]]||[[Water Shuriken]], [[Hydro Pump]]
|-
|[[Hero]]||[[Frizz/Frizzle/Kafrizz]], [[Kazap]] (first half), [[Woosh/Swoosh/Kaswoosh]], [[Kaboom]], [[Bang]], [[Sizzle]], [[Sizz]], [[Snooze]], [[Whack]], [[Thwack]]
|-
|-
|[[Ice Climbers]]||[[Ice Shot]], [[Blizzard]]
|[[Ice Climbers]]||[[Ice Shot]], [[Blizzard]]
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|-
|-
|[[Snake]]||[[Up smash]] bomb, [[Hand Grenade]], [[Remote Missile]], independently flying [[Cypher]], [[List_of_taunts_(SSBB)#Snake|Box]]
|[[Snake]]||[[Up smash]] bomb, [[Hand Grenade]], [[Remote Missile]], independently flying [[Cypher]], [[List_of_taunts_(SSBB)#Snake|Box]]
|-
|[[Sonic]]||The falling spring from aerial [[Spring Jump]]
|-
|[[Sora]]||All 3 moves of [[Magic]]
|-
|-
|[[Squirtle]]||[[Water Gun]]<ref>In ''Brawl'', Water Gun is only reflectible when at least partially charged.</ref>
|[[Squirtle]]||[[Water Gun]]<ref>In ''Brawl'', Water Gun is only reflectible when at least partially charged.</ref>
|-
|-
|[[Steve]]||[[Down smash]], [[Down aerial]], [[Minecart]], [[TNT]], [[Down throw]], [[Down tilt]]
|[[Steve]]||[[Down smash]], [[Down aerial]], [[Minecart]], [[TNT]]
|-
|-
|[[Terry]]||[[Power Wave]]
|[[Terry]]||[[Power Wave]]
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|[[Rathalos]]||Fireballs
|[[Rathalos]]||Fireballs
|-
|-
|[[Ray Mk III]]||Lasers
|[[Ray MK III]]||Lasers
|-
|-
|[[Saki Amamiya]]||Shots
|[[Saki Amamiya]]||Shots
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==Trivia==
==Trivia==
*Of all reflections in the ''Smash'' series:
*Not counting ''Melee''{{'}}s powershield, since [[Zelda]]'s [[Nayru's Love]] and [[King Dedede]]'s {{b|Inhale|King Dedede}} in ''Ultimate'' are [[neutral special]] moves that can reflect projectiles, they can also be used by [[Kirby]] via his Copy Ability.
**Left Splits Kick has the highest damage multiplier at 2.4x
**Ness' forward smash and home run bat are tied for highest speed multiplier at 2.5x
*Since [[Zelda]]'s [[Nayru's Love]] and [[King Dedede]]'s {{b|Inhale|King Dedede}} in ''Ultimate'' are [[neutral special]] moves that can reflect projectiles, they can also be used by [[Kirby]] via his Copy Ability.
*[[Pit]] is the only character to have different reflectors between games.
*[[Pit]] is the only character to have different reflectors between games.
*Prior to version 1.0.8 of ''[[Smash 4]]'', all but the final hit of [[Zoroark]]'s Fury Swipes could be reflected. By wearing a [[Franklin Badge]], a character trapped by Zoroark would only take damage from the final hit of the attack.
*Prior to version 1.0.8 of ''[[Smash 4]]'', all but the final hit of [[Zoroark]]'s Fury Swipes could be reflected. By wearing a [[Franklin Badge]], a character trapped by Zoroark would only take damage from the final hit of the attack.
*[[Ness]], [[Lucas]], [[Min Min]], and [[Kazuya]] are the only fighters whose reflection moves are not [[special move]]s. Out of these, Ness' is the only one to be present in all ''Smash'' games.
*[[Ness]], [[Lucas]], [[Min Min]], and [[Kazuya]] are the only fighters whose reflection moves are not [[special move]]s. Out of these, Ness' is the only one to be present in all ''Smash'' games.
*[[Hero]] has the most reflectable attacks out of any playable fighter in the entire {{uv|Super Smash Bros.}} series, with a total of 14.
*[[Hero]] has the most reflectable attacks out of all of the playable fighters in [[Super Smash Bros Ultimate]]. Frizz/Frizzle/Kafrizz, Kazap (first half), Woosh/Swoosh/Kaswoosh, Kaboom, Bang, Sizzle, Sizz, Snooze, Thwack, and Whack can all be reflected.
*If the [[Shadow]] [[Assist Trophy]] freezes a character performing a reflection attack, the reflection hitbox will remain active until being unfrozen and trigger if hit. This causes a side effect of some attacks being able to reflect much longer than intended.


==See also==
==See also==

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