Editing Red Shell

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The Red Shell debuted as a throwing item in ''[[Super Smash Bros.]]''
The Red Shell debuted as a throwing item in ''[[Super Smash Bros.]]''


When used, instead of sliding in the same direction it was thrown in after coming into contact with the floor like the [[Green Shell]], the Red Shell will start sliding from left to right and targeting the closest fighter, even the fighter who threw it. Unlike the Green Shell, the Red Shell will not slide off any platform it is thrown upon, instead bouncing back as soon as it reaches an edge.
When used, instead of sliding in the same direction it was thrown in after coming into contact with the floor like the [[Green Shell]], the Red Shell will start sliding from left to right and targeting the closest fighter, even the fighter who threw it.  


When stationary, the Red Shell will activate when jumped on or after coming in contact with a [[hitbox]]. Like the Green Shell, a sliding Red Shell will halt all movement upon being jumped on. It does moderate set [[knockback]] and therefore cannot KO opponents at any percentage except lower handicapped opponents. When [[reflect]]ed, its [[damage]] output is increased, but its knockback is not. A reflected Red Shell will also have much more [[hitlag]] when it hits a player.  
When stationary, the Red Shell will activate when jumped on or after coming in contact with a [[hitbox]]. Like the Green Shell, a sliding Red Shell will halt all movement upon being jumped on. It does moderate set [[knockback]] and therefore cannot KO opponents at any percentage except lower handicapped opponents. When [[reflect]]ed, its [[damage]] output is increased, but its knockback is not. A reflected Red Shell will also have much more [[hitlag]] when it hits a player.  

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