Editing Radar

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The radar's position will not change while it is active. For instance, if a character goes off-screen on the right the radar will appear in the top-right corner. If that character remains off-screen and goes to the far left, the radar will stay in the top-right corner. The radar will, however, change shape depending on the state of the stage, with camera boundaries shown to be shifting as the stage does, where applicable. On stages such as [[Mario Galaxy]] and [[Windy Hill Zone]], the entire radar takes on a rounded arc shape, to represent the curved gravity of those stages. If the radar is on-screen during a [[Stage Morph]], it will warp to the shape of the incoming stage.
The radar's position will not change while it is active. For instance, if a character goes off-screen on the right the radar will appear in the top-right corner. If that character remains off-screen and goes to the far left, the radar will stay in the top-right corner. The radar will, however, change shape depending on the state of the stage, with camera boundaries shown to be shifting as the stage does, where applicable. On stages such as [[Mario Galaxy]] and [[Windy Hill Zone]], the entire radar takes on a rounded arc shape, to represent the curved gravity of those stages. If the radar is on-screen during a [[Stage Morph]], it will warp to the shape of the incoming stage.


The radar is primarily meant for players to keep track of each other, as it shows their locations relative to each other and the blast lines. The radar helps alleviate instances of players self-destructing by losing track of the location of their character and removes most instances of players hiding off stage, making it easier for their opponent to perform aerial chases and edgeguards.
The radar is primarily meant for players to keep track of each other, as it shows their relative locations to each other and the blast lines. The radar helps alleviate instances of players self-destructing by losing track of the location of their character and removes most instances of players hiding off stage, making it easier for their opponent to perform aerial chases and edgeguards.


The game has functionality for changing the radar's color to red, green, blue, or white depending on the stage, but black is the only color used so this feature goes [[Unused content (SSBU)|unused]].
The game has functionality for changing the radar's color to red, green, blue, or white depending on the stage, but black is the only color used so this feature goes [[Unused content (SSBU)|unused]].

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