Editing R.O.B.

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[[File:R.O.B. SSBU.png|thumb|R.O.B., as he appears in ''Super Smash Bros. Ultimate''.]]
[[File:R.O.B. SSBU.png|thumb|R.O.B., as he appears in ''Super Smash Bros. Ultimate''.]]
R.O.B. makes a return in ''Super Smash Bros. Ultimate'', yet again as an unlockable character. He has a new Final Smash yet again, being [[Guided Robo Beam]].
R.O.B. makes a return in ''Super Smash Bros. Ultimate'', yet again as an unlockable character. He has a new Final Smash yet again, being [[Guided Robo Beam]].
 
R.O.B.'s moveset has once again been improved drastically in ''Ultimate'' from the previous game, and he is considered by many competitive players to be a top-tier. This is backed up by his very consistent presence and results in tournaments for which he has become somewhat infamous.  
R.O.B.'s moveset has once again been improved drastically in ''Ultimate'' from the previous game, and he is considered by many competitive players to be a top-tier. This is backed up by his very consistent presence and results in tournaments for which he has become somewhat infamous. This can be attributed to his improved combo game and kill power: R.O.B. has many ways of comboing into his side special, which can drag opponents with him closer to the blast zones before sending them into it with a powerful horizontal launching hit. He also has a killing up throw and a down throw that buries, therefore setting up for up smash or up air, both of which kill between 100% and 150%. His neutral air attack is a slow but large, disjointed combo starter and extender. Combined with the kill power of his side special and gyro enables not just one but many possible zero-to-death combos.
This can be attributed to his improved combo game and kill power: R.O.B. has many ways of comboing into his side special, which can drag opponents with him closer to the blast zones before sending them into it with a powerful horizontal launching hit. He also has a killing up throw and a down throw that buries, therefore setting up for up smash or up air, both of which kill between 100% and 150%. His neutral air attack is a slow but large, disjointed combo starter and extender. Combined with the kill power of his side special and gyro enables not just one but many possible zero-to-death combos.
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