Editing Quick Attack

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Quick Feet.JPG|Quick Feet
Quick Feet.JPG|Quick Feet
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==Quick Attack cancel==
[[File:QAC lock.gif|thumb|300px|{{Sm|ESAM}} utilizing Quick Attack Canceling to lock {{SSBB|Meta Knight}} for longer than what is normally possible with Quick Attack.]]
'''Quick Attack Canceling''', abbreviated as '''QAC''' and also known as '''QuACking''', is a technique usable by {{SSBB|Pikachu}} in ''[[Super Smash Bros. Brawl]]''. When Pikachu normally Quick Attacks in ''Brawl'' and touches the ground, it goes into its [[helpless]] landing animation. This occurs when Pikachu Quick Attacks horizontally on the ground or when it lands at any point after the Quick Attack dash. If Pikachu quick attacks into the ground before the dash's animation has ended however, Pikachu will not go into its helpless landing animation once the animation is over. Instead, Pikachu is put into an animation transition frame, where Pikachu is considered airborne but it is also touching the ground. After this frame, Pikachu will enter its normal landing animation with [[RCO lag]]. Pikachu is actionable during this one animation transition frame, allowing Pikachu to act out of this frame to avoid landing. When Pikachu is in this frame, it can jump, use its aerials (with Pikachu being able to perform an instant landing down aerial), air dodge, use its specials (including Quick Attack) or drop through platforms. This can be performed with both Quick Attack dashes so in a situation where Pikachu cannot Quick Attack cancel with the first dash, Pikachu can use the second dash. This variant of the technique is only possible to its full extent in ''Brawl'', although in ''[[Super Smash Bros. 4]]'', Pikachu can still perform the technique on slopes. Pikachu can also cancel Quick Attack by [[edge cancel]]ing, which works in all games up to ''Super Smash Bros. 4''.
The technique is essentially a form of [[Second Jump Recovery]], working in the same way. The main difference is that with a normal SJR, the player has to frame perfectly time their aerial so that they land the exact frame after the animation ends in order to get the animation transition frame. Quick Attack instead allows the player can touch the ground at any point during Quick Attack's dash to get the animation transition frame, which along with how Quick Attack functions, makes it far easier and much more versatile and practical than a normal SJR.
The technique is considered vital for competitive Pikachu players due to its high versatility. It gives Pikachu a way to quickly maneuver around the stage without much lag, massively helping Pikachu's approach and aerial game, as well as being a retreat option. It can also easily play "[[mindgame]]s" with the opponent due to the move's high mixup potential, easily allowing it to bait and punish opponents. It can also allow extended followups to certain moves knocking the opponent across the stage. Notably, it is an efficient way to lead into a neutral aerial, which is one of Pikachu's move effective KO moves due to its low startup and decent power.
The technique also makes Quick Attack highly effective as a [[lock]]ing tool. As Quick Attack has a 0 degree angle and low knockback, it can lock opponents very effectively and when combined with Quick Attack Canceling, Pikachu has access to an infamous combo on the floored opponent with proper execution. The combo is not an infinite, as the Quick Attack's knockback does scale but it can lead into 0-death combos. Pikachu can even set up a QAC lock using up aerial into [[footstool]], making it practical to go for in matches. Even if the player does not continuously Quick Attack the opponent, they can still get a guaranteed followup as the floored opponent gets up.
The technique also has utility on slopes. If Pikachu does a QAC on a slope, Pikachu will stay in the air for longer and gain additional momentum as it lands. This is naturally very situational, especially in a competitive setting where slopes are generally not prefered. In ''Smash 4'', slopes enable Pikachu to QAC (even on the slightest inclines such as on [[Dream Land]] in certain positions) which it normally cannot do, allowing Pikachu to greatly take advantage of slopes in ''Smash 4''.


==Origin==
==Origin==

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