Editing Quick Attack
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P==In ''[[Super Smash Bros. Melee]]''=== | |||
[[File:QAMelee.jpg|thumb|Quick Attack in ''Melee''.]] | [[File:QAMelee.jpg|thumb|Quick Attack in ''Melee''.]] | ||
''Super Smash Bros Melee''{{'}}s Quick Attack has seen some noticeable changes. One positive change the move received is that it now has a very weak hitbox while Pikachu is warping, which deals 3% on the first warp and 2% on the second warp. Another improvement is that Pikachu performs Quick Attack faster, with the move being less laggy. The move has seen some significant downgrades however. The move does not travel as far as in ''Smash 64'' and its distance can no longer be extended by letting go of the control stick. The move also no longer has intangibility on startup, which makes it easier to punish during its startup and it hinders Quick Attack's overall utility. The move has also lost its extremely generous ledge snap window, which makes recovering from above especially a less viable option. Despite this, Quick Attack is still a great tool for recovering as it still travels a long distance and Pikachu still has many ways to mix up how it uses Quick Attack. The second jump requires a minimum rotation of 38 degrees. Quick Attack is one of the very few moves in Melee that stops knockback speed, which enhances its potential for surviving strong attacks. | ''Super Smash Bros Melee''{{'}}s Quick Attack has seen some noticeable changes. One positive change the move received is that it now has a very weak hitbox while Pikachu is warping, which deals 3% on the first warp and 2% on the second warp. Another improvement is that Pikachu performs Quick Attack faster, with the move being less laggy. The move has seen some significant downgrades however. The move does not travel as far as in ''Smash 64'' and its distance can no longer be extended by letting go of the control stick. The move also no longer has intangibility on startup, which makes it easier to punish during its startup and it hinders Quick Attack's overall utility. The move has also lost its extremely generous ledge snap window, which makes recovering from above especially a less viable option. Despite this, Quick Attack is still a great tool for recovering as it still travels a long distance and Pikachu still has many ways to mix up how it uses Quick Attack. The second jump requires a minimum rotation of 38 degrees. Quick Attack is one of the very few moves in Melee that stops knockback speed, which enhances its potential for surviving strong attacks. |