Editing Pit (SSBB)

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Pit's [[Palutena's Arrow]] is a great projectile due to its fast speed, long range, quick start-up time (making it easily spammable). However, it's also easily [[perfect shield]]ed due to its fast speed, which makes it lose some of its usefulness. Pit can have only 4 arrows flying around at once, once the player inputs the next arrow the first one will disappear.
Pit's [[Palutena's Arrow]] is a great projectile due to its fast speed, long range, quick start-up time (making it easily spammable). However, it's also easily [[perfect shield]]ed due to its fast speed, which makes it lose some of its usefulness. Pit can have only 4 arrows flying around at once, once the player inputs the next arrow the first one will disappear.


Pit has an advanced technique known as "[[wing dashing]]", which sends Pit flying forward a small bit. He also has one of the longest recoveries in the game, with three midair jumps, the fastest glide in the game, and an exceptional up special [[Wings of Icarus]]. However, should Pit get hit while using Wings of Icarus or attacks out of it, he cannot use it again until he lands onto the ground, grabs a ledge, or gets KO'd. Pit is the only character who cannot use his up special again if he is hit out of it.
Pit has an advanced technique known as [[Wing Dashing]], which sends Pit flying forward a small bit. He also has one of the longest recoveries in the game, with three midair jumps, the fastest glide in the game, and an exceptional up special [[Wings of Icarus]]. However, should Pit get hit while using Wings of Icarus or attacks out of it, he cannot use it again until he lands onto the ground, grabs a ledge, or gets KO'd. Pit is the only character who cannot use his up special again if he is hit out of it.


Pit's moves generally have low lag, low knockback, and deal medium damage. This, however, is one of Pit's greatest weaknesses. Due to [[stale-move negation]], continued use of his smashes can make KOing a difficult task, forcing the player to switch to projectile attacks to buff out smashes again. Pit's back aerial is his most powerful attack, which is a solid KO move due to its speed. Careful Pit players can maximize his potential, while playing through his weaknesses, but it can be a difficult task.
Pit's moves generally have low lag, low knockback, and deal medium damage. This, however, is one of Pit's greatest weaknesses. Due to [[stale-move negation]], continued use of his smashes can make KOing a difficult task, forcing the player to switch to projectile attacks to buff out smashes again. Pit's back aerial is his most powerful attack, which is a solid KO move due to its speed. Careful Pit players can maximize his potential, while playing through his weaknesses, but it can be a difficult task.
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|neutralcount=3
|neutralcount=3
|neutralinf=y
|neutralinf=y
|neutralname=Forehand Slice ({{ja|フォアハンドスライス|Foahando Suraisu}}) / Backhand Slice ({{ja|バックハンドスライス|Bakkuhando Suraisu}}) / Upper Swing ({{ja|アッパースイング|Appā Suingu}}) / Spinning Cutter ({{ja|スピニングカッター|Supiningu Kattā}})
|neutralname= 
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=3%
|neutral2dmg=3%
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|neutralinfdmg=1-2% (loop)
|neutralinfdmg=1-2% (loop)
|neutraldesc=Pit slashes twice, follows up to an upper slash which launches foes diagonally upwards. If the attack button is mashed, Pit will spin his bow instead, hitting multiple times.
|neutraldesc=Pit slashes twice, follows up to an upper slash which launches foes diagonally upwards. If the attack button is mashed, Pit will spin his bow instead, hitting multiple times.
|ftiltname=Cross Chop ({{ja|クロスチョップ|Kurosu Choppu}})
|ftiltname= 
|ftiltdmg=12%
|ftiltdmg=12%
|ftiltdesc=Pit thrusts both blades forward. Has decent knockback.
|ftiltdesc=Pit thrusts both blades forward. Has decent knockback.
|utiltname=Prop Kick ({{ja|プロップキック|Puroppu Kikku}})
|utiltname= 
|utiltdmg=3% (hit 1), 6% (hit 2), 7% (hit 3)
|utiltdmg=3% (hit 1), 6% (hit 2), 7% (hit 3)
|utiltdesc=Plants bow into the ground and does a handstand on it, performing two kicks above him, with the first kick connecting to the next. If the opponent is caught standing in front of Pit during initiation of the move, they will be knocked upwards into the following two hits. This initial hit comes out on frame 2, giving Pit's up tilt the lowest amount of startup lag out of of any tilt attack in the game.
|utiltdesc=Plants bow into the ground and does a handstand on it, performing two kicks above him, with the first kick connecting to the next. If the opponent is caught standing in front of Pit during initiation of the move, they will be knocked upwards into the following two hits. This initial hit comes out on frame 2, giving Pit's up tilt the lowest amount of startup lag out of of any tilt attack in the game.
|dtiltname=Leg Cutter ({{ja|レッグカッター|Reggu Kattā}})
|dtiltname= 
|dtiltdmg=11%
|dtiltdmg=11%
|dtiltdesc=Pit swipes one blade across the ground in front of him, knocking any foe upwards. Act as a [[meteor smash]] if the foe hits Pit's body, not the blade.
|dtiltdesc=Pit swipes one blade across the ground in front of him, knocking any foe upwards. Act as a [[meteor smash]] if the foe hits Pit's body, not the blade.
|dashname=Dash Slice ({{ja|ダッシュスライス|Dasshu Suraisu}})
|dashname= 
|dashdmg=11% (body), 12% (arm), 9% (blade)
|dashdmg=11% (body), 12% (arm), 9% (blade)
|dashdesc=Pit steps forward and slashes one of his blades horizontally in front of himself. Deals below average knockback.
|dashdesc=Pit steps forward and slashes one of his blades horizontally in front of himself. Deals below average knockback.
|fsmashname=Dual Attack ({{ja|デュアルアタック|Duaru Atakku}})
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSBB|7}} (hit 1), {{ChargedSmashDmgSSBB|12}} (hit 2)
|fsmashdmg={{ChargedSmashDmgSSBB|7}} (hit 1), {{ChargedSmashDmgSSBB|12}} (hit 2)
|fsmashdesc=Pit slashes his right-handed blade inward, before quickly assembling both blades and slashing again in a wide outward clearing turn. The first hit deals low set knockback, allowing it to connect into the second hit. The move comes out extremely quickly on frame 6, making it the fastest forward smash in the game (and the entire series) by a wide margin, and the move deals a rather high 19% if both hits connect but, the second hit can be avoided and it is very weak for a forward smash.
|fsmashdesc=Pit slashes his right-handed blade inward, before quickly assembling both blades and slashing again in a wide outward clearing turn. The first hit deals low set knockback, allowing it to connect into the second hit. The move comes out extremely quickly on frame 6, making it the fastest forward smash in the game (and the entire series) by a wide margin, and the move deals a rather high 19% if both hits connect but, the second hit can be avoided and it is very weak for a forward smash.
|usmashname=Angel Spin ({{ja|エンジェルスピン|Enjeru Supin}})
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBB|3}} (hit 1), {{ChargedSmashDmgSSBB|2}} (hit 2), {{ChargedSmashDmgSSBB|8}} (hit 3)
|usmashdmg={{ChargedSmashDmgSSBB|3}} (hit 1), {{ChargedSmashDmgSSBB|2}} (hit 2), {{ChargedSmashDmgSSBB|8}} (hit 3)
|usmashdesc=A leaping triple slash to the sky as Pit turns in midair, which is similar to Link's up smash but is noticeably faster and weaker. The tip of the first slash is actually a [[spike]], which launches foes downward when it connects. It comes out very quickly but it can be escaped from, and the final hit is not very strong.
|usmashdesc=A leaping triple slash to the sky as Pit turns in midair, which is similar to Link's up smash but is noticeably faster and weaker. The tip of the first slash is actually a [[spike]], which launches foes downward when it connects. It comes out very quickly but it can be escaped from, and the final hit is not very strong.
|dsmashname=Low Attack Combo ({{ja|ローアタックコンボ|Rō Atakku Conbo}})
|dsmashname= 
|dsmashdmg=1st hit: {{ChargedSmashDmgSSBB|13}} (body & arm), {{ChargedSmashDmgSSBB|12}} (hilt), {{ChargedSmashDmgSSBB|10}} (blade)<br>Hit 2: {{ChargedSmashDmgSSBB|10}} (body & arm), {{ChargedSmashDmgSSBB|9}} (hilt), {{ChargedSmashDmgSSBB|8}} (blade)
|dsmashdmg=1st hit: {{ChargedSmashDmgSSBB|13}} (body & arm), {{ChargedSmashDmgSSBB|12}} (hilt), {{ChargedSmashDmgSSBB|10}} (blade)<br>Hit 2: {{ChargedSmashDmgSSBB|10}} (body & arm), {{ChargedSmashDmgSSBB|9}} (hilt), {{ChargedSmashDmgSSBB|8}} (blade)
|dsmashdesc=Pit stabs the ground in front of himself with one blade, then behind him with the other. The move deals more damage and knockback if the opponent is closer to Pit. It comes out quickly, but it is not particularly strong. Interestingly, when using this move, Pit only utters a sound upon charging the attack, so Pit will not vocalise if he does not charge the down smash.
|dsmashdesc=Pit stabs the ground in front of himself with one blade, then behind him with the other. The move deals more damage and knockback if the opponent is closer to Pit. It comes out quickly, but it is not particularly strong. Interestingly, when using this move, Pit only utters a sound upon charging the attack, so Pit will not vocalise if he does not charge the down smash.
|nairname=Spinning Cycle ({{ja|スピニングサイクル|Supiningu Saikuru}})
|nairname=&nbsp;
|nairdmg=1% (hits 1-7), 4% (hit 8)
|nairdmg=1% (hits 1-7), 4% (hit 8)
|nairdesc=Pit spins both blades together in front of him, hitting multiple times. This can stop weak projectiles if executed at the right time.
|nairdesc=Pit spins both blades together in front of him, hitting multiple times. This can stop weak projectiles if executed at the right time.
|fairname=Cross Slice ({{ja|クロススライス|Kurosu Suraisu}})
|fairname=&nbsp;
|fairdmg=15% (body), 14% (hilt), 13% (blades)
|fairdmg=15% (body), 14% (hilt), 13% (blades)
|fairdesc=Thrusts both blades forward and quickly brings them apart, slashing horizontally. Has unspectacular startup lag, but it does deal a good amount of damage.
|fairdesc=Thrusts both blades forward and quickly brings them apart, slashing horizontally. Has unspectacular startup lag, but it does deal a good amount of damage.
|bairname=Air Stab ({{ja|エアスタッブ|Ea Sutabbu}})
|bairname=&nbsp;
|bairdmg=15% (clean), 7% (late)
|bairdmg=15% (clean), 7% (late)
|bairdesc=Pit thrusts his bow behind himself. This move is one of the strongest back aerials in the game when sweetspotted and deals the most knockback out of all of Pit's attacks (outside of his charged smash attacks).
|bairdesc=Pit thrusts his bow behind himself. This move is one of the strongest back aerials in the game when sweetspotted and deals the most knockback out of all of Pit's attacks (outside of his charged smash attacks).
|uairname=Lightning Rotor ({{ja|ライトニングローター|Raitoningu Rōtā}})
|uairname=&nbsp;
|uairdmg=2% (hits 1-6)
|uairdmg=2% (hits 1-6)
|uairdesc=Pit spins his bow above his head, hitting multiple times. Fairly difficult to land all 6 hits.
|uairdesc=Pit spins his bow above his head, hitting multiple times. Fairly difficult to land all 6 hits.
|dairname=Under Slash ({{ja|アンダースラッシュ|Andā Surasshu}})
|dairname=&nbsp;
|dairdmg=12%
|dairdmg=12%
|dairdesc=Pit swipes a blade below him. Launches foes upwards if the hit connects.
|dairdesc=Pit swipes a blade below him. Launches foes upwards if the hit connects.
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|glidedmg=12%
|glidedmg=12%
|glidedesc=Pit performs an upper slash with his right blade. It is one of his strongest attacks and it has minimal landing lag, making it completely safe on shield.
|glidedesc=Pit performs an upper slash with his right blade. It is one of his strongest attacks and it has minimal landing lag, making it completely safe on shield.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=&nbsp;
|grabdesc=&nbsp;
|grabdesc=&nbsp;
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummelname=&nbsp;
|pummeldmg=2%
|pummeldmg=2%
|pummeldesc=A quick knee jab.
|pummeldesc=A quick knee jab.
|fthrowname=Upper Swing ({{ja|アッパースイング|Appā Suingu}})
|fthrowname=&nbsp;
|fthrowdmg=6% (hit 1), 4% (throw)
|fthrowdmg=6% (hit 1), 4% (throw)
|fthrowdesc=Pit slashes away the opponent.
|fthrowdesc=Pit slashes away the opponent.
|bthrowname=Behind Throw ({{ja|ビハインドスルー|Bihaindo Surū}})
|bthrowname=&nbsp;
|bthrowdmg=8%
|bthrowdmg=8%
|bthrowdesc=Pit spins around with the opponent trailing behind and slams them on the ground behind him.
|bthrowdesc=Pit spins around with the opponent trailing behind and slams them on the ground behind him.
|uthrowname=Stand Shoot ({{ja|スタンドシュート|Sutando Shūto}})
|uthrowname=&nbsp;
|uthrowdmg=4% (hit 1), 7% (throw)
|uthrowdmg=4% (hit 1), 7% (throw)
|uthrowdesc=Pit rolls on his back and handstand kicks the enemy.
|uthrowdesc=Pit rolls on his back and handstand kicks the enemy.
|dthrowname=Bone Divide ({{ja|ボーンディバイド|Bōn Dibaido}})
|dthrowname=&nbsp;
|dthrowdmg=2% (hit 1), 4% (throw)
|dthrowdmg=2% (hit 1), 4% (throw)
|dthrowdesc=Lays opponent on the ground and slashes their back.
|dthrowdesc=Lays opponent on the ground and slashes their back.
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|fsdmg=16% (per Centurion)
|fsdmg=16% (per Centurion)
|fsdesc=An enormous image of Palutena will appear in the sky (which is transparent on most stages, but is easier seen on stages such as Final Destination), and Centurions fly onto screen, ramming into other players at incredibly high speeds. Each Centurion makes a single attack to a character, and then falls in battle. During the course of the attack, Pit is not bound to a position. Therefore, he is free to move and attack as he pleases. However, unlike most characters, he is not invincible during his Final Smash.
|fsdesc=An enormous image of Palutena will appear in the sky (which is transparent on most stages, but is easier seen on stages such as Final Destination), and Centurions fly onto screen, ramming into other players at incredibly high speeds. Each Centurion makes a single attack to a character, and then falls in battle. During the course of the attack, Pit is not bound to a position. Therefore, he is free to move and attack as he pleases. However, unlike most characters, he is not invincible during his Final Smash.
}}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 94
|rweight    = 20-22
|dash      = 1.5
|rdash      = 14-21
|run        = 1.583
|rrun      = 14
|walk      = 1.18
|rwalk      = 15
|trac      = 0.0505
|rtrac      = 29
|airfric    = 0.008
|rairfric  = 24-26
|air        = 0.893
|rair      = 24-26
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.065
|raddaccel  = 25
|gravity    = 0.075
|rgravity  = 24-25
|fall      = 1.42
|rfall      = 17
|ff        = 1.988
|rff        = 17
|jumpsquat  = 5
|rjumpsquat = 11-26
|jumpheight = 30.31704167
|rjumpheight= 27
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}
}}


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==In [[competitive play]]==
==In [[competitive play]]==
{{incomplete|Missing tier placement and history section}}
===Matchups===
{{SSBBMatchupTable|pit=yes}}
Pit has a good matchup spread overall. He is only countered by {{SSBB|Meta Knight}} and soft countered by seven characters. He goes even against twelve characters, soft counters eight characters, counters six, and hard counters {{SSBB|Ganondorf}}. He tends to excel against characters where he can gradually rack up damage without much trouble, such as {{SSBB|Snake}} and {{SSBB|Donkey Kong}}. Pit can take advantage of their difficulty in breaking opposing camping via Palutena's Arrows while being able to break through himself thanks to his higher mobility. However, Pit is vulnerable to getting overwhelmed by characters who are faster and can initiate heavy amounts of combos on him, such as {{SSBB|Meta Knight}} and {{SSBB|Ice Climbers}}. Meta Knight in particular will be able to find numerous opportunities to take the initiative against Pit due to the latter's reliance on Palutena's Arrows to camp and lack of responses to Meta Knight's fast attacks.
===Notable players===
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}}
:''See also: [[:Category:Pit players (SSBB)]]''
:''See also: [[:Category:Pit players (SSBB)]]''
*{{Sm|Earth|Japan}} - Considered one of the best Japanese players and is the best Pit in the world, known for defeating {{Sm|Mew2King}} during his trip to Japan.
*{{Sm|Earth|Japan}} - Considered one of the best Japanese players and is the best Pit in the world, known for defeating {{Sm|Mew2King}} during his trip to Japan.
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*[[The Great Maze]] (if rescued in [[Subspace (Part I)]]
*[[The Great Maze]] (if rescued in [[Subspace (Part I)]]


==In Solo Modes==
==In [[Event Matches]]==
==={{SSBB|Classic Mode}}===
===Solo Events===
In Classic Mode, Pit can appear as an opponent in Stage 9 on [[Skyworld]]. Pit can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 9.
 
===[[All-Star Mode]]===
In All-Star Mode, Pit is fought in Stage 8 on [[Skyworld]].
 
===[[Event Match]]es===
====Solo Events====
*'''[[Event 4: Cleaning House in Skyworld]]''': Pit must destroy all of the breakable terrain on [[Skyworld]] while avoiding {{SSBB|Wario}}, who will try and interfere with Pit's efforts of doing so.
*'''[[Event 4: Cleaning House in Skyworld]]''': Pit must destroy all of the breakable terrain on [[Skyworld]] while avoiding {{SSBB|Wario}}, who will try and interfere with Pit's efforts of doing so.
*'''[[Event 20: All-Star Battle x1]]''': Pit is one of the eight opponents fought in this event along with Wario, {{SSBB|Meta Knight}}, {{SSBB|Zero Suit Samus}}, {{SSBB|Olimar}}, {{SSBB|Lucas}}, {{SSBB|Diddy Kong}}, and the {{SSBB|Pokémon Trainer}}.
*'''[[Event 20: All-Star Battle x1]]''': Pit is one of the eight opponents fought in this event along with Wario, {{SSBB|Meta Knight}}, {{SSBB|Zero Suit Samus}}, {{SSBB|Olimar}}, {{SSBB|Lucas}}, {{SSBB|Diddy Kong}}, and the {{SSBB|Pokémon Trainer}}.
*'''[[Event 33: Advent of the Evil King]]''': Ganondorf must defeat {{SSBB|Link}}, {{SSBB|Zelda}}, and Pit on [[Temple]].
*'''[[Event 33: Advent of the Evil King]]''': Ganondorf must defeat {{SSBB|Link}}, {{SSBB|Zelda}}, and Pit on [[Temple]].


====Co-Op Events====
===Co-op Events===
*'''[[Co-Op Event 3: Fastest, Shortest, Sudden Death]]''': {{SSBB|Yoshi}} and {{SSBB|King Dedede}} must survive for 10 seconds against {{SSBB|Lucas}} and Pit on [[WarioWare, Inc.]] All player start at 300% for this event.
*'''[[Co-Op Event 3: Fastest, Shortest, Sudden Death]]''': {{SSBB|Yoshi}} and {{SSBB|King Dedede}} must survive for 10 seconds against {{SSBB|Lucas}} and Pit on [[WarioWare, Inc.]] All player start at 300% for this event.
*'''[[Co-Op Event 5: The Yoshi Team of 50]]''': Meta Knight and Pit must KO all 50 {{SSBB|Yoshi}}s on [[Rainbow Cruise]] before completing one lap of the stage.
*'''[[Co-Op Event 5: The Yoshi Team of 50]]''': Meta Knight and Pit must KO all 50 {{SSBB|Yoshi}}s on [[Rainbow Cruise]] before completing one lap of the stage.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<gallery>
Pit Congratulations Screen Classic Mode Brawl.png|Classic Mode
Pit Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
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<gallery>
<gallery>
Oldpit.PNG|Early artwork of Pit.
Oldpit.PNG|Early artwork of Pit.
PitLinkSky.jpg|With {{SSBB|Link}} on [[Skyworld]].
PitJumpingBrawl.jpg|Pit jumping in Halberd.
PitJumpingBrawl.jpg|[[Jump]]ing on [[Halberd]].
PitLinkSky.jpg|Pit with Link in Skyworld.
PitBrawlArrow.jpg|Pit shooting his arrow.
PitBrawlArrow.jpg|Pit shooting his arrow.
SSBBDojoPit4.jpg|Fighting {{SSBB|Mario}} on {{SSBB|Battlefield}}.
PalutenaArrow.jpg|Pit using Palutena's Arrow.
PalutenaArrow.jpg|Pit using Palutena's Arrow.
Angel ring.jpg|Pit using Angel Ring.
Angel ring.jpg|Pit using Angel Ring.

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