Editing Peach (SSBB)

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Line 194: Line 194:
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=3%
|neutral2dmg=3%
|neutraldesc=Peach slaps the enemy twice. Produces unique slapping sound effects when striking opponents. This move is similar to an attack in ''{{s|supermariowiki|Super Mario RPG: Legend of the Seven Stars}}''. Excellent panic move and grab setup due to its speed, as it comes out in just two frames. Interestingly, her second slap is also her most ranged normal move.
|neutraldesc=Peach slaps the enemy twice. This move is similar to an attack in ''{{s|supermariowiki|Super Mario RPG: Legend of the Seven Stars}}''. Excellent panic move and grab setup due to its speed, as it comes out in just two frames. Interestingly, her second slap is also her most ranged normal move.
|ftiltname=Can-Can Kick ({{ja|カンカンキック|Kankan Kikku}})
|ftiltname=Can-Can Kick ({{ja|カンカンキック|Kankan Kikku}})
|ftiltdmg=13%/11%/10% (clean), 6% (late)
|ftiltdmg=13%/11%/10% (clean), 6% (late)
Line 235: Line 235:
|pummelname=Heel Stamp ({{ja|ヒールスタンプ|Hīru Sutanpu}})
|pummelname=Heel Stamp ({{ja|ヒールスタンプ|Hīru Sutanpu}})
|pummeldmg=2%
|pummeldmg=2%
|pummeldesc=Steps on the opponent with her left foot. A fast pummel.
|pummeldesc=Kicks the opponent. A fast pummel.
|fthrowname=Royal Slap Launch ({{ja|ロイヤルびんた飛ばし|Roiyaru Binta Tobashi}})
|fthrowname=Royal Slap Launch ({{ja|ロイヤルびんた飛ばし|Roiyaru Binta Tobashi}})
|fthrowdmg=2% (hit 1), 8% (throw)
|fthrowdmg=2% (hit 1), 8% (throw)
|fthrowdesc=Peach winds up and slaps the opponent away. Similar to her neutral attack, this throw produces unique slapping sounds. Decent knockback and the strongest of Peach's throws, though it doesn't KO until 158% at the ledge, and lacks KO power from further away. Can chaingrab heavies at extremely low percentages provided that one buffers a dash grab.
|fthrowdesc=Peach winds up and slaps the opponent away. Decent knockback and the strongest of Peach's throws, though it doesn't KO until 158% at the ledge, and lacks KO power from further away. Can chaingrab heavies at extremely low percentages provided that one buffers a dash grab.
|bthrowname=Iron Hip ({{ja|アイアンヒップ|Aian Hippu}})
|bthrowname=Iron Hip ({{ja|アイアンヒップ|Aian Hippu}})
|bthrowdmg=2% (hit 1), 9% (throw)
|bthrowdmg=2% (hit 1), 9% (throw)
Line 278: Line 278:
|fsname=Peach Blossom
|fsname=Peach Blossom
|fsdmg=40% (near), 20% (mid), 10% (far)
|fsdmg=40% (near), 20% (mid), 10% (far)
|fsdesc=Everyone goes to sleep and thirteen peaches appear on the stage, each healing 5% damage. Airborne opponents cannot fall asleep, but will still receive damage from the final smash.
|fsdesc=Everyone goes to sleep and thirteen peaches appear on the stage, each healing 5% damage.
}}
}}


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