Editing Out of shield

Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 13: Line 13:
The amount of time it takes to drop shield without any shieldstun also varies between games. It takes 7 frames to drop shield in ''Brawl'' and ''Smash 4'', 11 frames in ''Smash 64'' and ''Ultimate'', and 15 frames in ''Melee''. One exception with this, however, is with [[Yoshi]] prior to ''Smash 4''. His shield drop is 15 frames long in ''Smash 64'' and ''Brawl'' and 16 frames long in ''Melee''.
The amount of time it takes to drop shield without any shieldstun also varies between games. It takes 7 frames to drop shield in ''Brawl'' and ''Smash 4'', 11 frames in ''Smash 64'' and ''Ultimate'', and 15 frames in ''Melee''. One exception with this, however, is with [[Yoshi]] prior to ''Smash 4''. His shield drop is 15 frames long in ''Smash 64'' and ''Brawl'' and 16 frames long in ''Melee''.


When a character jumps out of shield in ''Smash 64'', they are [[intangible]] for the first two frames of their jumpsquat. This can be used as a quick defensive option to avoid attacks, which can then lead into either an aerial or an up smash/up special. This was removed in all later entries, however. While Yoshi cannot jump out of shield in ''Melee'' he can still [[parry]] (which he also has access to in ''Smash 64''), which is a potent out of shield option.
When a character jumps out of shield in ''Smash 64'', they are [[intangible]] for the first two frames of their jumpsquat. This can be used as a quick defensive option to avoid attacks, which can then lead into either an aerial or an up smash/up special. This was removed in all later entries, however. While Yoshi cannot jump out of shield in ''Melee'' he can still [[parry]] (which he also has access to in ''Smash 64')', which is a potent out of shield option.


Another change which occurred in ''Brawl'' is that players can now perform an up special or an up smash during the first frame of their jumpsquat. In ''Smash 64'' and ''Melee'', the player would have to jump from one frame before they could up special or up smash. In ''Brawl'', however, the player can now perform an up special/up smash the same frame as their jump begins, effectively allowing every chracter to perform their up special/up smash one frame earlier OoS. As an example of the effect this has, [[Marth]]'s [[Dolphin Slash]] comes out on frame 5 in all games. In ''Melee'', it cannot be done until frame 6 OoS but from ''Brawl'' onwards, it can now be performed on frame 5 OoS.  
Another change which occurred in ''Brawl'' is that players can now perform an up special or an up smash during the first frame of their jumpsquat. In ''Smash 64'' and ''Melee'', the player would have to jump from one frame before they could up special or up smash. In ''Brawl'', however, the player can now perform an up special/up smash the same frame as their jump begins, effectively allowing every chracter to perform their up special/up smash one frame earlier OoS. As an example of the effect this has, [[Marth]]'s [[Dolphin Slash]] comes out on frame 5 in all games. In ''Melee'', it cannot be done until frame 6 OoS but from ''Brawl'' onwards, it can now be performed on frame 5 OoS.  

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: