Editing Nintendog

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===As an [[Assist Trophy]]===
===As an [[Assist Trophy]]===
[[File:NintendogGameplay.jpg|left|thumb|The Nintendog after being unleashed.]]
[[File:NintendogGameplay.jpg|left|thumb|The Nintendog after being unleashed.]]
The Nintendog appears in ''Super Smash Bros. Brawl''. It was first seen in the trailer at [[E3]] 2006, although its role at the time was unknown. Much later, it was confirmed to be an [[Assist Trophy]]. Upon being summoned, the Nintendog comes up to the screen and prevents players from easily viewing the battlefield and their own characters; in addition to potentially staying still and staring at the player, the Nintendog can also paw at the screen, dynamically altering visibility of gameplay. [[Name]]s and other tags are also disabled and [[CPU]] characters that are covered by the Nintendog do not do anything until the incursion subsides. The puppy will always bark twice at the bottom left corner of the screen before leaving.
The Nintendog appears in ''Super Smash Bros. Brawl''. It was first seen in the trailer at [[E3]] 2006 and was believed to be an [[item]] of its own. However, much later it was confirmed to be an [[Assist Trophy]]. Upon being summoned, the Nintendog comes up to the screen and prevents players from easily viewing the battlefield and their own characters; in addition to potentially staying still and staring at the player, the Nintendog can also paw at the screen, dynamically altering visibility of gameplay. [[Name]]s and other tags are also disabled and [[CPU]] characters that are covered by the Nintendog do not do anything until the incursion subsides. The puppy will always bark twice at the bottom left corner of the screen before leaving.


The Nintendog must complete its animation and disappear on its own before it can block the screen. If it is made to fall off of a ledge (such as [[jostle|pushing]] it or breaking a destructible platform) but on to another floor, it will simply restart its animation and continue as normal. If it crosses a [[blast line]], it will despawn and won't block the screen.
The Nintendog must complete its animation and disappear on its own before it can block the screen. If it is made to fall off of a ledge (such as [[jostle|pushing]] it or breaking a destructible platform) but on to another floor, it will simply restart its animation and continue as normal. If it crosses a [[blast line]], it will despawn and won't block the screen.

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