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*[[Air dodge]]s have been changed. The main changes are that they cannot be angled and no longer cause [[helpless]]ness and they can now be performed out of [[tumble]]. While the changes to air dodges have their benefits, they also cause two changes which noticeably hinder certain characters.  
*[[Air dodge]]s have been changed. The main changes are that they cannot be angled and no longer cause [[helpless]]ness and they can now be performed out of [[tumble]]. While the changes to air dodges have their benefits, they also cause two changes which noticeably hinder certain characters.  
**Because of the changes to air dodges, [[wavedash]]ing is no longer possible which negatively impacts many characters' mobility on the ground, such as in the case of {{SSBB|Luigi}} and {{SSBB|Marth}}
**Because of the changes to air dodges, [[wavedash]]ing is no longer possible which negatively impacts many characters' mobility on the ground, such as in the case of {{SSBB|Luigi}} and {{SSBB|Marth}}
**This also enables [[hitstun cancelling]] which can also be performed with aerials. While this can lead to [[momentum canceling]] which allows many characters to survive longer, it has also heavily limited the combo potential of many characters. Two characters who were noticeably affected by this were {{SSBB|Captain Falcon}} and {{SSBB|Jigglypuff}}.
**This also enables [[hitstun cancelling]] which can also be performed with aerials. While this can lead to [[momentum canceling]] which allows many characters to survive longer, it has also heavily limited the combo potential of many characters. Two characters who were noticeably affected by this were {{SSBB|Captain Falcon}} and {{SSBB|Jigglypuff}}
*It is no longer possible to DI moves which do not cause tumble. When combined with the fact that non-tumble hitstun cannot be cancelled, this leads into the game's inescapable chain grabs as well as allowing various moves to chain into themselves more reliably. While this benefits certain characters such as {{SSBB|Pikachu}} and acts as a double edged sword for some others such as {{SSBB|Falco}} and {{SSBB|Sheik}}, it also significantly hinders certain characters such as {{SSBB|Fox}} and Captain Falcon.  
*It is no longer possible to DI moves which do not cause tumble. When combined with the fact that non-tumble hitstun cannot be cancelled, this leads into the game's inescapable chain grabs as well as allowing various moves to chain into themselves more reliably. While this benefits certain characters such as {{SSBB|Pikachu}} and acts as a double edged sword for some others such as {{SSBB|Falco}} and {{SSBB|Sheik}}, it also significantly hinders certain characters such as {{SSBB|Fox}} and Captain Falcon.  
*The [[landing lag glitch]] is a glitch where the landing lag from a special move is carried over if the player does not land normally. This particularly hurts characters who receive high landing lag from their special moves such as Marth and {{SSBB|Ganondorf}}.
*The [[landing lag glitch]] is a glitch where the landing lag from a special move is carried over if the player does not land normally. This particularly hurts characters who receive high landing lag from their special moves such as Marth and {{SSBB|Ganondorf}}.

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