Editing Mirror Shield

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The shield can also block most non-projectile attacks. However, the attacker and Pit must be facing opposite directions for the attack to be blocked.<ref>http://www.youtube.com/watch?v=mRynqdwe8ew&feature=g-u-u</ref> As long as the two are facing each other, the attack will be blocked should it hit the shield, even if only a small part of the [[hitbox]] connects with the shield. Likewise, if the two are facing the same direction, the shield will have no effect, regardless of how much of the attack hits it. The Mirror Shield can block any number of physical attacks without breaking and is useful against slow-to-start moves such as the [[Falcon Punch]].
The shield can also block most non-projectile attacks. However, the attacker and Pit must be facing opposite directions for the attack to be blocked.<ref>http://www.youtube.com/watch?v=mRynqdwe8ew&feature=g-u-u</ref> As long as the two are facing each other, the attack will be blocked should it hit the shield, even if only a small part of the [[hitbox]] connects with the shield. Likewise, if the two are facing the same direction, the shield will have no effect, regardless of how much of the attack hits it. The Mirror Shield can block any number of physical attacks without breaking and is useful against slow-to-start moves such as the [[Falcon Punch]].


When initially brought out, the shield gives [[super armor]] on frames 4-5 and can reverse enemies when they attempt to attack Pit, like a combination of Mario's [[Cape]] and [[Counter]]. This can be used on moves such as the Reverse [[Falcon Punch]] and [[Warlock Punch]] to make the attacker get sent extreme distances.
When initially brought out, the shield gives [[armor]] and can reverse enemies when they attempt to attack Pit, like a combination of Mario's [[Cape]] and [[Counter]]. This can be used on moves such as the Reverse [[Falcon Punch]] and [[Warlock Punch]] to make the attacker get sent extreme distances.


Despite not damaging characters normally, it does 7% damage to [[boss]]es and [[SSE]] enemies.
Despite not damaging characters normally, it does 7% damage to [[boss]]es and [[SSE]] enemies.

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