Editing Min Min (SSBU)

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'''Left ARM:'''
'''Left ARM:'''
*Min Min's left ARM will always utilize the Dragon and, unlike her right ARM, it has the ability to become {{s|armsinstitute|charge}}d after throwing an opponent, much like in ''ARMS''. The charge is indicated by flames billowing from the Dragon ARM, as well as her extendable ARM changing to look like a dragon's body. When powered up, the Dragon ARM's punch and laser will be stronger for ≈20 seconds, and the laser will take the appearance of its charged variation. Min Min's left ARM also becomes powered up after she gains her Final Smash.
*Min Min's left ARM will always utilize the Dragon and, unlike her right ARM, it has the ability to become {{s|armsinstitute|charge}}d after throwing an opponent, much like in ''ARMS''. The charge is indicated by flames billowing from the Dragon ARM, as well as her extendable ARM changing to look like a dragon's body. When powered up, the Dragon ARM's punch and laser will be stronger for ≈20 seconds, and the laser will take the appearance of its charged variation. Min Min's left ARM also becomes powered up after she gains her Final Smash.
Much like {{SSBU|Incineroar}}'s enhancement via [[Revenge]], Min Min's charged ARM will instantly revert to normal if she is grabbed during her charged ARM state (including other moves with grabboxes, such as [[Falcon Dive]]). The Dragon ARM's charged state will also be lost instantly if Min Min is [[frozen]], [[stun]]ned, [[crumple]]d, [[paralyze]]d, [[buried]], falls [[asleep]], or if she fails to [[tech]] a ground landing.
Much like {{SSBU|Incineroar}}'s enhancement via [[Revenge]], Min Min's charged ARM will instantly revert to normal is she is grabbed during her charged ARM state (including other moves with grabboxes, such as [[Falcon Dive]]). The Dragon ARM's charged state will also be lost instantly if Min Min is [[frozen]], [[stun]]ned, [[crumple]]d, [[paralyze]]d, [[buried]], falls [[asleep]], or if she fails to [[tech]] a ground landing.


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