Editing Min Min (SSBU)

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Haruna Takatsu reprises her role as Min Min, with her portrayal from ''{{iw|armsinstitute|ARMS|game}}'' being re-purposed for ''Ultimate'' in all regions.  
Haruna Takatsu reprises her role as Min Min, with her portrayal from ''{{iw|armsinstitute|ARMS|game}}'' being re-purposed for ''Ultimate'' in all regions.  


Min Min currently ranks 12th out of 82 on the ''Ultimate'' [[tier list]], placing her in the A+ tier. Min Min's greatest strength is the outstanding amount of melee range granted to her by her ARMS attacks — the type of which is traditionally reserved for attacks with projectile properties — giving her ample levels of safety to attack opponents from anywhere on the stage and pile on damage with very few interactions. This is complemented by her ability to move and jump while using her regular ranged attacks, making her a deceptively evasive character in neutral that can mix up her spacing and approaches. In addition, Min Min's ability to swap the individual traits of her ARMS-based attacks via [[ARMS Change]] gives her extensive neutral game and advantage state options, and also grants her some of the deadliest [[tech-chasing]], [[edgeguarding]], and [[ledgetrapping]] options in the game. Finally, Min Min also possesses several close-quarter attacks that have fast startup, high KO power and solid range, allowing her to stand a chance when fighting opponents up close.
Min Min currently ranks 16th out of 82 on the ''Ultimate'' [[tier list]], placing her in the middle of the S- tier. Min Min's greatest strength is the outstanding amount of melee range granted to her by her ARMS attacks — the type of which is traditionally reserved for attacks with projectile properties — giving her ample levels of safety to attack opponents from anywhere on the stage and pile on damage with very few interactions. This is complemented by her ability to move and jump while using her regular ranged attacks, making her a deceptively evasive character in neutral that can mix up her spacing and approaches. In addition, Min Min's ability to swap the individual traits of her ARMS-based attacks via [[ARMS Change]] gives her extensive neutral game and advantage state options, and also grants her some of the deadliest [[tech-chasing]], [[edgeguarding]], and [[ledgetrapping]] options in the game. Finally, Min Min also possesses several close-quarter attacks that have fast startup, high KO power and solid range, allowing her to stand a chance when fighting opponents up close.


However, Min Min does sport some flaws. Her primary weakness is her extremely fragile off-stage endurance, as a result of her slow [[air speed]] and the relatively short horizontal range of her [[tether recovery]]. These traits are compounded by a lack of reliable combo breakers, making her very ineffectual while she is in a disadvantaged state. Several of Min Min's attacks are also highly committal in spite of their fast startup, making her highly whiff punishable at certain ranges. In addition, Min Min's attacks rely on precision due to their hitbox placements being limited to the fist portion of her ARMS, and her relative lack of shield safety means she can struggle against faster characters that can close the distance easier.  
However, Min Min does sport some flaws. Her primary weakness is her extremely fragile off-stage endurance, as a result of her slow [[air speed]] and the relatively short horizontal range of her [[tether recovery]]. These traits are compounded by a lack of reliable combo breakers, making her very ineffectual while she is in a disadvantaged state. Several of Min Min's attacks are also highly committal in spite of their fast startup, making her highly whiff punishable at certain ranges. In addition, Min Min's attacks rely on precision due to their hitbox placements being limited to the fist portion of her ARMS, and her relative lack of shield safety means she can struggle against faster characters that can close the distance easier.  

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