Editing Mii Brawler (SSB4)

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The Mii Brawler is not without other flaws though. Except for their slightly longer-reaching aerials and smash attacks, their overall range is poor relative to most of the cast, (though it is somewhat counterbalanced by their fast movement) and their grab game is subpar, possessing not only short range, but also a weak pummel. The Brawler's vertical recovery is also abysmal, (though moves such as [[Burning Dropkick]] make their horizontal recovery slightly better) with none of their special moves providing much upward distance and most of them being easy to gimp. Finally, with the exception of Shot Put, the Mii Brawler lacks any type of projectile, giving it a rather miserable approaching game.
The Mii Brawler is not without other flaws though. Except for their slightly longer-reaching aerials and smash attacks, their overall range is poor relative to most of the cast, (though it is somewhat counterbalanced by their fast movement) and their grab game is subpar, possessing not only short range, but also a weak pummel. The Brawler's vertical recovery is also abysmal, (though moves such as [[Burning Dropkick]] make their horizontal recovery slightly better) with none of their special moves providing much upward distance and most of them being easy to gimp. Finally, with the exception of Shot Put, the Mii Brawler lacks any type of projectile, giving it a rather miserable approaching game.


Despite this, various modes of customization can significantly aid the Mii Brawler in tournaments that allow them, and cover for most of their flaws. Using a larger Mii can improve upon their subpar range, increase their weight, and provide a buff to their already impressive power and KOing ability, but nerfs their movement and attack speed, slightly tones down their combo-ability, and makes them a larger and much easier target to compensate. On the other hand, using a smaller Mii can improve their already high mobility both in the air and on the ground, buff their combo-ability, and decrease the already low lag on their attacks, though it weakens their damage output, nerfs their already poor range, and makes them easier to launch. Average-to-large-sized Miis also benefit very well from [[rage]], being able to KO opponents even more easily due to their increased knockback (with larger Miis having the advantage of being able to maintain rage for longer due to their weight). Custom specials can also aid them too. As mentioned above, certain special moves such as Burning Dropkick and [[Feint Jump]] can significantly boost their subpar recovery, (with the latter move also serving as a good way to turn the tables on opponents) while others such as [[Foot Flurry]], [[Piston Punch]] and [[Onslaught]] can give the Mii Brawler an impressive damage-racking game and compliment their combo ability rather well. [[Shot Put]] can slightly improve their edgeguarding abilities, and [[Exploding Side Kick]] and [[Ultimate Uppercut]] are great finishing moves with the latter being a great tool for starting ''or'' ending combos. Burning Dropkick also has a another use: it can improve the Brawler's poor approaching game and even stop incoming projectiles. In addition, players can even combine certain specials with certain sized Miis to open up more possibilities.
Despite this, various modes of customization can significantly aid the Mii Brawler in tournaments that allow them, and cover for most of their flaws. Using a larger Mii can improve upon their subpar range, increase their weight, and provide a buff to their already impressive power and KOing ability, but nerfs their movement and attack speed, slightly tones down their combo-ability, and makes them a larger and much easier target to compensate. On the other hand, using a smaller Mii can improve their already fantastic mobility both in the air and on the ground, buff their combo-ability, and decrease the already low lag on their attacks, though it weakens their damage output, nerfs their already poor range, and makes them easier to launch. Average-to-large-sized Miis also benefit very well from [[rage]], being able to KO opponents even more easily due to their increased knockback (with larger Miis having the advantage of being able to maintain rage for longer due to their weight). Custom specials can also aid them too. As mentioned above, certain special moves such as Burning Dropkick and [[Feint Jump]] can significantly boost their subpar recovery, (with the latter move also serving as a good way to turn the tables on opponents) while others such as [[Foot Flurry]], [[Piston Punch]] and [[Onslaught]] can give the Mii Brawler an impressive damage-racking game and compliment their combo ability rather well. [[Shot Put]] can slightly improve their edgeguarding abilities, and [[Exploding Side Kick]] and [[Ultimate Uppercut]] are great finishing moves with the latter being a great tool for starting ''or'' ending combos. Burning Dropkick also has a another use: it can improve the Brawler's poor approaching game and even stop incoming projectiles. In addition, players can even combine certain specials with certain sized Miis to open up more possibilities.


While the Brawler was initially agreed to be one of the dominant forces in the metagame of ''SSB4'', especially when given access to their custom moves (which are considerably better than both other types of Mii Fighters), the current blanket ban on custom moves as well as their abysmal tournament representation has relegated them to the lower tiers, much like the other Mii Fighters.
While its flaws require a bit of adaptation (or customizations) to overcome, these are not enough to keep the Brawler out of the dominant forces in the metagame of ''SSB4''. Though most tournaments currently have blanket bans on them, they are still considered to be a high-tier character by the community with custom moves on, and are considered better than both other types of Mii Fighters, though without the aid of them, as well as their abysmal tournament representation, their position without customs is said to relegate to the lower tiers.


Overall, the Mii Brawler can be considered to be a less effective {{SSB4|Mario}}; a quick and nimble rushdown character that relies on their very quick speed and largely reliable combo ability (with even their main combo moves being similar). However, without the Brawler's custom moves, their subpar range, easily exploitable default recovery, and low-utility special moveset have gave them a poor standing in the competitive metagame.
Overall, the Mii Brawler can be considered to be a poor man's {{SSB4|Mario}}. While both are quick and nimble rushdown characters that rely on their very quick speed and largely reliable combo ability (with even their main combo moves being similar); however, Mario is far less risky, and can much more quickly regain the edge in neutral.


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