Editing Meta Knight (SSBB)/Up aerial
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==Trivia== | ==Trivia== | ||
*This is the only aerial in the game which can be interrupted before it is [[auto-cancel]]lable (although [[PK Fire]] also shares this trait when used in the air). While this is a negative trait in theory, the player can input an air dodge and replace the attack's [[landing lag]] with the much shorter air dodge landing lag (the player can also use the initial auto-cancel window of Meta Knight's {{mvsub|Meta Knight|SSBB|back aerial}} to achieve the same effect). As this is effectively inputting [[shield]] to shorten [[landing lag]], it has been said that Meta Knight is capable of [[L-cancel]]ling in ''Brawl'', jokingly reinforcing his supposed broken-ness. | *This is the only aerial in the game which can be interrupted before it is [[auto-cancel]]lable (although [[PK Fire]] also shares this trait when used in the air). While this is a negative trait in theory, the player can input an air dodge and replace the attack's [[landing lag]] with the much shorter air dodge landing lag (the player can also use the initial auto-cancel window of Meta Knight's {{mvsub|Meta Knight|SSBB|back aerial}} to achieve the same effect). As this is effectively inputting [[shield]] to shorten [[landing lag]], it has been said that Meta Knight is capable of [[L-cancel]]ling in ''Brawl'', jokingly reinforcing his supposed broken-ness. | ||
*This is | *This is the fastest aerial in the entire series both in terms of startup and ending lag. The only other aerials which compete with it in terms of startup are {{mvsub|Mario|SSB|up aerial|alt=Mario}} and {{mvsub|Luigi|SSB|up aerial|alt=Luigi}}'s up aerials in ''Smash 64'' and [[Little Mac]]'s neutral aerial in later entries. | ||
{{MvSubNavMetaKnight|g=SSBB}} | {{MvSubNavMetaKnight|g=SSBB}} |