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The '''''Mega Man'' universe''' (known in Asian territories as '''''Rockman''''' ({{ja|ロックマン|Rokkuman}}) and occasionally written as '''''Megaman''''') refers to the  ''Smash Bros.'' series' collection of characters, stages, and properties that hail from the eponymous ''Mega Man'' series by [[Capcom]]. Originating on the NES, the ''Mega Man'' franchise has spawned a multitude of video games across many platforms, as well as a variety of associated media. The series is the third such third-party franchise to contribute elements to a ''Smash'' game, with the titular [[Mega Man]] being a playable character in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''.
The '''''Mega Man'' universe''' (known in Asian territories as '''''Rockman''''' ({{ja|ロックマン|Rokkuman}}) and occasionally written as '''''Megaman''''') refers to the  ''Smash Bros.'' series' collection of characters, stages, and properties that hail from the eponymous ''Mega Man'' series by [[Capcom]]. Originating on the NES, the ''Mega Man'' franchise has spawned a multitude of video games across many platforms, as well as a variety of associated media. The series is the third such third-party franchise to contribute elements to a ''Smash'' game, with the titular [[Mega Man]] being a playable character in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''.
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While ''Mega Man'' was not a large enough commercial accomplishment for Capcom to necessarily justify a sequel, the company allowed the development team to create a sequel as an aside to other projects. The team focused on improving the original formula with enhanced graphics and audio, more levels, and new supportive items that addressed consumer concerns over the extreme difficulty of the previous title. ''Mega Man 2'', in stark contrast to the original, was a huge success; it sold over 1.5 million copies worldwide, definitively established ''Mega Man'' as a long-running flagship franchise, and propelled Capcom to its present-day status as a world-renowned game developer.
While ''Mega Man'' was not a large enough commercial accomplishment for Capcom to necessarily justify a sequel, the company allowed the development team to create a sequel as an aside to other projects. The team focused on improving the original formula with enhanced graphics and audio, more levels, and new supportive items that addressed consumer concerns over the extreme difficulty of the previous title. ''Mega Man 2'', in stark contrast to the original, was a huge success; it sold over 1.5 million copies worldwide, definitively established ''Mega Man'' as a long-running flagship franchise, and propelled Capcom to its present-day status as a world-renowned game developer.


More sequels followed soon after: ''Mega Man 3'' in 1990, ''Mega Man 4'' in 1991, ''Mega Man 5'' in 1992, and ''Mega Man 6'' in 1993, all released on NES. These games have since been ported, remade and re-released several times on many other platforms. The Game Boy versions of ''Mega Man'' 1-5 are particularly notable for being entirely different games inspired by their NES counterparts.
More sequels followed soon after: ''Mega Man 3'' in 1990, ''Mega Man 4'' in 1991, ''Mega Man 5'' in 1992, and ''Mega Man 6'' in 1993, all released on NES. These games have since been ported, remade and re-released several times on many other platforms. The Game Boy versions of ''Mega Man'' 1-5 are particularly notable for being entirely different games inspired by their NES counterparts.  


While the series remained relatively popular, each release saw diminishing returns due to a perceived market over-saturation. To combat this and finally bring the franchise into the new console generation, the team decided to create a major shake up for the franchise. This includes a time skip set 100 years after the events of the classic ''Mega Man'' series and an overall darker and edgier tone. This game eventually released as ''Rockman X'' in 1993 for Super Famicom, localized as ''Mega Man X'' for SNES. In this game, Dr. Cain discovers the ruins of Dr. Light's laboratory and finds the robot master [[X]]. A century early, Dr. Light built X as the first ever robot with free will, though he was put in stasis to solidify his moral code. While the reasons are unknown, Dr. Light never retrieved X before his own death. X wakes up to a world where humans and robots, now known as Reploids, peacefully coexist. However, Reploids sometimes go rogue and become criminals, dubbed Mavericks. X then joins the Maverick hunters alongside enemy turned rival [[Zero]] and other companions to keep world peace and stop a mounting Reploid uprising led by Sigma.
While the series remained relatively popular, each release saw diminishing returns due to a perceived market over-saturation. To combat this and finally bring the franchise into the new console generation, the team decided to create a major shake up for the franchise. This includes a time skip set 100 years after the events of the classic ''Mega Man'' series and an overall darker and edgier tone. This game eventually released as ''Rockman X'' in 1993 for Super Famicom, localized as ''Mega Man X'' for SNES. In this game, Dr. Cain discovers the ruins of Dr. Light's laboratory and finds the robot master [[X]]. A century early, Dr. Light built X as the first ever robot with free will, though he was put in stasis to solidify his moral code. While the reasons are unknown, Dr. Light never retrieved X before his own death. X wakes up to a world where humans and robots, now known as Reploids, peacefully coexist. However, Reploids sometimes go rogue and become criminals, dubbed Mavericks. X then joins the Maverick hunters alongside enemy turned rival [[Zero]] and other companions to keep world peace and stop a mounting Reploid uprising led by Sigma.
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The project Keiji Inafune worked on eventually released as ''Mega Man Zero'' in 2002 for Game Boy Advance. Taking place 100 years after the events of ''Mega Man X 5'' and somewhat ignoring later installments, humans defeated the Mavericks and both humans and reploids were once again able to live in harmony. However, an energy crisis drove the humans to kill the Reploids to conserve fuel, causing a resistance movement to form. Zero is then discovered in a healing chamber, who goes out to piece together his century of absence, bring peace to the world once again, and try to find and defeat the mastermind behind this chaos. This game received sequels ''Mega Man Zero 2'' in 2003 and ''Mega Man Zero 3'' in 2004. Inafune initially wanted the series to stop here, but Capcom mandated a ''Mega Man Zero 4'' in 2005.
The project Keiji Inafune worked on eventually released as ''Mega Man Zero'' in 2002 for Game Boy Advance. Taking place 100 years after the events of ''Mega Man X 5'' and somewhat ignoring later installments, humans defeated the Mavericks and both humans and reploids were once again able to live in harmony. However, an energy crisis drove the humans to kill the Reploids to conserve fuel, causing a resistance movement to form. Zero is then discovered in a healing chamber, who goes out to piece together his century of absence, bring peace to the world once again, and try to find and defeat the mastermind behind this chaos. This game received sequels ''Mega Man Zero 2'' in 2003 and ''Mega Man Zero 3'' in 2004. Inafune initially wanted the series to stop here, but Capcom mandated a ''Mega Man Zero 4'' in 2005.


Concurrently to this series, a separate team created ''Mega Man Battle Network'' also for Game Boy Advance in 2001. Taking place in an alternate universe to the classic ''Mega Man'' universe, scientist Tadashi Hikari develops a Net society where regular people can jack in with a Net Navi and live out a second life. His grandson Lan Hikari and his Net Navi [[MegaMan.EXE]] as they defend the net society against all forms of criminal malware, including antagonist Lord Wily. This game is a stark departure from the rest of the series in that it is primarily an RPG. Battles take place in an enclosed grid and players must used collected battle chips to defeat their opponents. This game received a full port with extra contents for {{iw|wikipedia|Nintendo DS}} in 2009 titled ''Rockman EXE Operate Shooting Star''.
Concurrently to this series, a separate team created ''Mega Man Battle Network'' also for Game Boy Advance in 2001. Taking place in an alternate universe to the classic ''Mega Man'' universe, scientist Tadashi Hikari develops a Net society where regular people can jack in with a Net Navi and live out a second life. His grandson Lan Hikari and his Net Navi [[MegaMan.EXE]] as they defend the net society against all forms of criminal malware, including antagonist Lord Wily. This game is a stark departure from the rest of the series in that it is primarily an RPG. Battles take place in an enclosed grid and players must used collected battle chips to defeat their opponents. This game received a full port with extra contents for {{uv|Nintendo DS}} in 2009 titled ''Rockman EXE Operate Shooting Star''.


This series received a myriad of sequels and spinoffs. The mainline entries include ''Mega Man Battle Network 2'' also in 2001, ''Mega Man Battle Network 3: White & Blue'' in 2002-03, ''Mega Man Battle Network 4: Red Sun & Blue Moon'' in 2003-04, ''Mega Man Battle Network 5: Team Protoman & Team Colonel'' in 2004-05, and ''Mega Man Battle Network 6 Cybeast Gregar & Cybeast Falzar'' in 2005-06. ''Mega Man Battle Network 5'' was combine into a single release on Nintendo DS as ''Mega Man Battle Network 5: Double Team DS'' in 2005. Two platforming spinoffs released in 2003, ''Mega Man Network Transmission'' for [[Nintendo GameCube]] and ''RockMan EXE WS'' for WonderSwan Color. Two games released for Cell phones, ''Rockman EXE Phantom of Network'' in 2004 and ''Rockman EXE Legend of Network'' in 2006. Several spinoff based entirely on battling also released, including Game Boy Advance games ''Mega Man Battle Chip Challenge'' in 2003 and ''Rockman EXE 4.5 Real Operation'' in 2004, ''Rockman EXE N1 Battle'' for WonderSwan Color in 2003, and ''Rockman EXE The Medal Operation'' and ''Rockman EXE Battle Chip Stadium'' for arcades in 2005-06.
This series received a myriad of sequels and spinoffs. The mainline entries include ''Mega Man Battle Network 2'' also in 2001, ''Mega Man Battle Network 3: White & Blue'' in 2002-03, ''Mega Man Battle Network 4: Red Sun & Blue Moon'' in 2003-04, ''Mega Man Battle Network 5: Team Protoman & Team Colonel'' in 2004-05, and ''Mega Man Battle Network 6 Cybeast Gregar & Cybeast Falzar'' in 2005-06. ''Mega Man Battle Network 5'' was combine into a single release on Nintendo DS as ''Mega Man Battle Network 5: Double Team DS'' in 2005. Two platforming spinoffs released in 2003, ''Mega Man Network Transmission'' for [[Nintendo GameCube]] and ''RockMan EXE WS'' for WonderSwan Color. Two games released for Cell phones, ''Rockman EXE Phantom of Network'' in 2004 and ''Rockman EXE Legend of Network'' in 2006. Several spinoff based entirely on battling also released, including Game Boy Advance games ''Mega Man Battle Chip Challenge'' in 2003 and ''Rockman EXE 4.5 Real Operation'' in 2004, ''Rockman EXE N1 Battle'' for WonderSwan Color in 2003, and ''Rockman EXE The Medal Operation'' and ''Rockman EXE Battle Chip Stadium'' for arcades in 2005-06.


Also around this time, Capcom started developing many ''Mega Man'' titles for mobile phones, with several releasing every year consecutively. Alongside re-releasing preexisting ''Mega Man'' games several times, some original titles were also developed. This includes a canon ''Mega Man Legends'' game in 2008 titled ''Rockman DASH - 5tsu no Shima no Daibouken!''
Also around this time, Capcom started developing many ''Mega Man'' titles for mobile phones, with several releasing every year consecutively. Alongside re-releasing preexisting ''Mega Man'' games several times, some original titles were also developed. This includes a canon ''Mega Man Legends'' game in 2008 titled ''Rockman DASH - 5tsu no Shima no Daibouken!''.


After wrapping up the ''Mega Man Zero'' series, most of the same team then migrated over to development on a new series, which materialized as ''Mega Man ZX'' in 2006. Taking place 100 years after ''Mega Man Zero 4'', human and Reploid relations have once again grown peaceful, with maverick hunters now being mass-produced. This includes Mega Man model X and Z, both modeled after X and Zero respectively. The character Vent or Aile depending on who the player chooses are suited up as a Mega Man model and go out to save the world from another mysterious maverick uprising. The game received a sequel in 2007 titled ''Mega Man ZX Advent''.
After wrapping up the ''Mega Man Zero'' series, most of the same team then migrated over to development on a new series, which materialized as ''Mega Man ZX'' in 2006. Taking place 100 years after ''Mega Man Zero 4'', human and Reploid relations have once again grown peaceful, with maverick hunters now being mass-produced. This includes Mega Man model X and Z, both modeled after X and Zero respectively. The character Vent or Aile depending on who the player chooses are suited up as a Mega Man model and go out to save the world from another mysterious maverick uprising. The game received a sequel in 2007 titled ''Mega Man ZX Advent''.
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==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
The ''Mega Man'' universe debuts in ''Smash 4'' as the first Capcom series to make it into the ''Smash Bros.'' franchise, receiving a character, stage (alongside a boss), an [[Assist Trophy]], and an assortment of trophies and music tracks.
The ''Mega Man'' universe debuts in ''Smash 4'' as the first Capcom series to make it into the ''Smash Bros.'' franchise, receiving a character, stage (alongside a boss), an [[Assist Trophy]], and an assortment of trophies and music tracks.  


===Fighter===
===Fighter===
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
The ''Mega Man'' franchise returns with a sizable boost in representation. Along with all previous content returning (sans one Assist Trophy), the franchise has expanded its scope to include content from other subseries such as ''Mega Man X'' and ''Mega Man Star Force''. Along with the titular character returning as an unlockable fighter, two new Assist Trophies make their debut. The lone ''Mega Man'' stage returns now with more hazards and an even larger selection of music tracks, both sourced and rearranged. Rounding out the representation is a large variety of [[spirit]]s spanning every major video game subseries in the franchise, with no other third-party series having as many Spirits in ''Smash'' as ''Mega Man''.
The ''Mega Man'' franchise returns with a sizable boost in representation. Along with all previous content returning (sans one Assist Trophy), the franchise has expanded its scope to include content from other subseries such as ''Mega Man X'' and ''Mega Man Star Force''. Along with the titular character returning as an unlockable fighter, two new Assist Trophies make their debut. The lone ''Mega Man'' stage returns now with more hazards and an even larger selection of music tracks, both sourced and rearranged. Rounding out the representation is a large variety of [[Spirits]] spanning every major video game subseries in the franchise, with no other third-party series having as many Spirits in ''Smash'' as ''Mega Man''.  


===Fighter===
===Fighter===
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{{main|List of SSBU Music (Mega Man series)}}
{{main|List of SSBU Music (Mega Man series)}}
====Original Tracks====
====Original Tracks====
Arrangements and remixes unique to ''Ultimate''.
Arrangements and remixes unique to ''Ultimate''.  
*'''{{SSBUMusicLink|Mega Man|Guts Man Stage}}''': A remix of Guts Man's stage theme from ''{{iw|wikipedia|Mega Man|video game}}''.
*'''{{SSBUMusicLink|Mega Man|Guts Man Stage}}''': A remix of Guts Man's stage theme from ''{{iw|wikipedia|Mega Man|video game}}''.
*'''{{SSBUMusicLink|Mega Man|Ice Man Stage}}''': A remix of Ice Man's stage theme from ''Mega Man''.
*'''{{SSBUMusicLink|Mega Man|Ice Man Stage}}''': A remix of Ice Man's stage theme from ''Mega Man''.
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{{Universe}}
{{Universe}}
{{Mega Man universe}}
{{Mega Man universe}}
[[Category:Mega Man universe| ]]
[[Category:Mega Man universe| ]]
[[Category:Capcom]]
[[Category:Capcom]]
[[Category:Third-party universes]]
[[Category:Third-party universes]]
[[es:Mega Man (universo)]]
[[es:Mega Man (universo)]]

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