Editing Master Hand (SSB)
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Master Hand is the final boss of the [[Classic Mode|1P Game]]. He uses his size and shape to his advantage; he slaps, punches, and flicks the player's character, and receives no knockback from the player's attacks. All of these elements are carried on into his incarnations in later games. | Master Hand is the final boss of the [[Classic Mode|1P Game]]. He uses his size and shape to his advantage; he slaps, punches, and flicks the player's character, and receives no knockback from the player's attacks. All of these elements are carried on into his incarnations in later games. | ||
Master Hand cannot be defeated by being launched out of the [[blast zone]]s. Instead, he has 300 [[hit points]] that must be depleted. Once all of his hit points have been depleted, he explodes while floating away into the background, along with the screen fading to white | Master Hand cannot be defeated by being launched out of the [[blast zone]]s. Instead, he has 300 [[hit points]] that must be depleted. Once all of his hit points have been depleted, he explodes while floating away into the background, along with the screen fading to white. | ||
After the final results screen, a cutscene plays, showing the player's character back into its plush doll form. The camera zooms out, the screen suddently transitions to black, and the sound of a closing door plays. | After the final results screen, a cutscene plays, showing the player's character back into its plush doll form. The camera zooms out, the screen suddently transitions to black, and the sound of a closing door plays. |