Editing Masahiro Sakurai

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At E3 2011, Iwata announced that once his team was finished with the development of ''Kid Icarus: Uprising'', Sakurai would begin working on two versions of the new ''Smash'' game, later titled {{for3ds}} and {{forwiiu}} and collectively known as ''[[Super Smash Bros. 4]]''.
At E3 2011, Iwata announced that once his team was finished with the development of ''Kid Icarus: Uprising'', Sakurai would begin working on two versions of the new ''Smash'' game, later titled {{for3ds}} and {{forwiiu}} and collectively known as ''[[Super Smash Bros. 4]]''.


After ''Uprising'' was released and the team at Project Sora disbanded, Sakurai and Sora Ltd. began collaborating with [[Bandai Namco]] to develop<ref>http://www.cubed3.com/news/16506/1/sakurai-begins-work-on-new-smash-bros-for-wii-u-and-3ds.html</ref> the new Smash games in February 2012. He announced that he wanted the 3DS version to be more of an "individual" and "customizable" experience and described connectivity features between the two versions where, hypothetically, the player could take a customized character from the 3DS version and transfer it to the Wii U version.<ref>{{cite web|author=Gantayat, Anoop|url=http://andriasang.com/comw97/iwata_asks_smash_bros/|title=Iwata Asks About Smash Bros.|publisher=Andriasang|date=2011-06-09|accessdate=2013-05-06|archiveurl=https://web.archive.org/web/20111222110934/http://andriasang.com/comw97/iwata_asks_smash_bros/|archivedate=2011-12-22}}</ref> The games were unveiled in Nintendo's video presentation during {{h2|Electronic Entertainment Expo|E3 2013}}.
After ''Uprising'' was released and the team at Project Sora disbanded, Sakurai and Sora Ltd. began collaborating with [[Bandai Namco]] to develop<ref>http://www.cubed3.com/news/16506?</ref> the new Smash games in February 2012. He announced that he wanted the 3DS version to be more of an "individual" and "customizable" experience and described connectivity features between the two versions where, hypothetically, the player could take a customized character from the 3DS version and transfer it to the Wii U version.<ref>{{cite web|author=Gantayat, Anoop|url=http://andriasang.com/comw97/iwata_asks_smash_bros/|title=Iwata Asks About Smash Bros.|publisher=Andriasang|date=2012-06-09|accessdate=2012-06-10}}</ref> The games were unveiled in Nintendo's video presentation during {{h2|Electronic Entertainment Expo|E3 2013}}.


During and after the reveal, Sakurai took an active role in the public presence of the games, appearing in many E3, Nintendo Direct, and Super Smash Bros. Direct presentations, detailing new and returning characters, explaining game mechanics, and giving insights into the development of the series. Among other in-person appearances, Sakurai spoke and presented the winner's trophy at the {{Trn|Super Smash Bros. Invitational}} at {{h2|Electronic Entertainment Expo|E3 2014}}.
During and after the reveal, Sakurai took an active role in the public presence of the games, appearing in many E3, Nintendo Direct, and Super Smash Bros. Direct presentations, detailing new and returning characters, explaining game mechanics, and giving insights into the development of the series. Among other in-person appearances, Sakurai spoke and presented the winner's trophy at the {{Trn|Super Smash Bros. Invitational}} at {{h2|Electronic Entertainment Expo|E3 2014}}.
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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
Some time later, Sakurai began work on ''[[Super Smash Bros. Ultimate]]'' with the team at Bandai Namco. This was one of the final assignments the late [[Satoru Iwata]] assigned to Sakurai to work on.<ref>https://twitter.com/PushDustIn/status/1172306041070964738</ref> The game was announced on March 8th, 2018 via a [[Nintendo Direct]] under the working title ''Super Smash Bros.'' Shortly after, Sakurai confirmed that he had been working on the game "in silence day after day".<ref>{{cite web|url=https://twitter.com/Sora_Sakurai/status/971885028245307392|title=Sakurai announces that he has been working on ''Smash for Switch''}}</ref><ref>{{cite web|url=https://twitter.com/AllSourceGaming/status/971901365826940928|title=Translation of Sakurai's Smash for Switch tweet}}</ref> The game and its title were formally revealed during Nintendo's {{h2|Electronic Entertainment Expo|E3 2018}} Direct, where Sakurai again presented in video format, talking about the new game and its roster of fighters. The {{Trn|Super Smash Bros. Invitational 2018}} at E3 also featured an appearance by Sakurai, and he has continued to appear in Nintendo Direct presentations which feature ''Ultimate''. During the Nintendo Live [[Super Smash Bros. Ultimate Premium Fight|''Super Smash Bros. Ultimate'' Premium Fight]] tournament in Tokyo, Sakurai served as the color commentator.
Some time later, Sakurai began work on ''[[Super Smash Bros. Ultimate]]'' with the team at Bandai Namco. This was one of the final assignments the late [[Satoru Iwata]] assigned to Sakurai to work on.<ref>https://twitter.com/PushDustIn/status/1172306041070964738?s=19https://twitter.com/PushDustIn/status/1172306041070964738?s=19</ref> The game was announced on March 8th, 2018 via a [[Nintendo Direct]] under the working title ''Super Smash Bros.'' Shortly after, Sakurai confirmed that he had been working on the game "in silence day after day".<ref>{{cite web|url=https://twitter.com/Sora_Sakurai/status/971885028245307392|title=Sakurai announces that he has been working on ''Smash for Switch''}}</ref><ref>{{cite web|url=https://twitter.com/AllSourceGaming/status/971901365826940928|title=Translation of Sakurai's Smash for Switch tweet}}</ref> The game and its title were formally revealed during Nintendo's {{h2|Electronic Entertainment Expo|E3 2018}} Direct, where Sakurai again presented in video format, talking about the new game and its roster of fighters. The {{Trn|Super Smash Bros. Invitational 2018}} at E3 also featured an appearance by Sakurai, and he has continued to appear in Nintendo Direct presentations which feature ''Ultimate''. During the Nintendo Live [[Super Smash Bros. Ultimate Premium Fight|''Super Smash Bros. Ultimate'' Premium Fight]] tournament in Tokyo, Sakurai served as the color commentator.


Sakurai also supervised the lyrics for ''Ultimate'''s theme song, "[[Lifelight]]".
Sakurai also supervised the lyrics for ''Ultimate'''s theme song, "[[Lifelight]]".

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