Editing Marth (SSBB)

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==Trivia==
==Trivia==
*Marth's back air turns his whole body around to face the other way; it is the only aerial in the game to do this.
*Marth's back air turns his whole body around to face the other way; it is the only aerial in the game to do this.
*Marth is the first [[unlockable]] character to join the player's party in The Subspace Emissary, though he is not the first to be played, as Ness is temporarily available in a previous stage.
*Marth is the first [[unlockable]] character to join the player's party in the Subspace Emissary, though he is not the first to be played, as Ness is temporarily available in a previous stage.
*While it can only happen on a custom stage, Marth's sword trail animations on his aerial attacks will only play if done at the peak or near the peak of his jump and midair jump, when attacking after or before the peak of a jump Marth's sword will simply glow and leave no trail, except on his up aerial. This also happens to {{SSBB|Ike}}.
*While it can only happen on a custom stage, Marth's sword trail animations on his aerial attacks will only play if done at the peak or near the peak of his jump and midair jump, when attacking after or before the peak of a jump Marth's sword will simply glow and leave no trail, except on his up aerial. This also happens to {{SSBB|Ike}}.
*Marth is the only character who speaks Japanese in the English-language version of ''Brawl''. This is so because the only ''Fire Emblem'' games he appeared in were only released in Japan at the time of ''Brawl''{{'}}s release. However, {{SSBB|Kirby}} shouts "Purin!", {{SSBB|Jigglypuff}}'s Japanese name, when using [[Rollout]] after copying Jigglypuff.
*Marth is the only character who speaks Japanese in the English-language version of ''Brawl''. This is so because the only ''Fire Emblem'' games he appeared in were only released in Japan at the time of ''Brawl''{{'}}s release. However, {{SSBB|Kirby}} shouts "Purin!", {{SSBB|Jigglypuff}}'s Japanese name, when using [[Rollout]] after copying Jigglypuff.

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