Editing Mario (SSBM)
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*{{change|Mario [[falling speed|falls]] faster (1.467 (44) → 1.7), improving his vertical endurance but making him more susceptible to combos.}} | *{{change|Mario [[falling speed|falls]] faster (1.467 (44) → 1.7), improving his vertical endurance but making him more susceptible to combos.}} | ||
**{{nerf|However, Mario's [[fast fall]]ing speed is slightly slower (2.333 (70) → 2.3). The difference between his falling speed and fast falling speed is much lower (increase: 59.1% → 39.3%), which makes it more predictable when landing and gives him fewer options in the air.}} | **{{nerf|However, Mario's [[fast fall]]ing speed is slightly slower (2.333 (70) → 2.3). The difference between his falling speed and fast falling speed is much lower (increase: 59.1% → 39.3%), which makes it more predictable when landing and gives him fewer options in the air.}} | ||
*{{nerf|Exclusively to the PAL version, Mario's [[weight]] | *{{nerf|Exclusively to the PAL version, Mario's [[weight|is lower]] (100 (1) → 98).}} | ||
*{{buff|Mario now has the ability to [[wall jump]], improving his recovery.}} | *{{buff|Mario now has the ability to [[wall jump]], improving his recovery.}} | ||
*{{buff|The introduction of [[air dodging]] benefits Mario overall as he can now [[wavedash]]. His wavedash is overall solid due to his short jumpsquat/average traction; improving his movement options.}} | *{{buff|The introduction of [[air dodging]] benefits Mario overall as he can now [[wavedash]]. His wavedash is overall solid due to his short jumpsquat/average traction; improving his movement options.}} |