Editing Mario (SSBM)
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**{{buff|Fireballs travel faster.}} | **{{buff|Fireballs travel faster.}} | ||
**{{change|Fireballs can only bounce two times instead of three although it still covers the same amount of distance when used on the ground.}} | **{{change|Fireballs can only bounce two times instead of three although it still covers the same amount of distance when used on the ground.}} | ||
**{{nerf|Fireballs are smaller | **{{nerf|Fireballs are smaller.}} | ||
**{{nerf|Fireballs have a much shorter maximum duration (frames 16-154 → 14-88).}} | **{{nerf|Fireballs have a much shorter maximum duration (frames 16-154 → 14-88).}} | ||
***{{nerf|These changes combined with Mario's faster falling speed | ***{{nerf|These changes combined with Mario's faster falling speed significantly hinders their use as an offensive recovery option.}} | ||
**{{nerf|Fireballs deal less damage (7% → 6%) and have decreased base knockback (10 → 5).}} | **{{nerf|Fireballs deal less damage (7% → 6%) and have decreased base knockback (10 → 5).}} | ||
*[[Cape]]: | *[[Cape]]: | ||
**{{change|As with all returning veterans, Mario now has a side special; Cape | **{{change|As with all returning veterans, Mario now has a side special; a Cape based on the cape feather power-up in [[Super Mario World]]. It can reflect projectiles as well as reverse an opponent's direction if it hits them. It also gives Mario a slight boost when used in the air. This gives Mario an option to deal with projectiles; as well as an additional edgeguarding and recovery option.}} | ||
*[[Super Jump Punch]]: | *[[Super Jump Punch]]: | ||
**{{buff|Super Jump Punch can now be cancelled with a wall jump near the apex of the move, aiding Mario's recovery if he is | **{{buff|Super Jump Punch can now be cancelled with a wall jump near the apex of the move, aiding Mario's recovery if he is near a wall.}} | ||
**{{nerf|It deals slightly less damage (16% → 15%).}} | **{{nerf|It deals slightly less damage (16% → 15%).}} | ||
**{{nerf|It has more startup lag (frame 2 → 3).}} | **{{nerf|It has more startup lag (frame 2 → 3).}} | ||
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**{{change|The 7th hit's angle has been altered (180° → 100°).}} | **{{change|The 7th hit's angle has been altered (180° → 100°).}} | ||
**{{change|The final hit's angle has been altered (90° → 80°).}} | **{{change|The final hit's angle has been altered (90° → 80°).}} | ||
**{{nerf|It has | **{{nerf|It has much more startup lag (frame 1 → 8), greatly hindering its utility.}} | ||
***{{nerf|In addition to this, the first hit has altered knockback (70 (base), 1 (set) → 0/40) | ***{{nerf|In addition to this, the first hit has altered knockback (70 (base), 1 (set) → 0/40) which as a result, prevents it from causing hitstun.}} | ||
**{{nerf|Due to hitting up to | **{{nerf|Due to hitting up to 8 times instead of 14:}} | ||
***{{nerf|Its maximum damage potential is slightly lower (14% → 13% (ground)/11% (air)).}} | ***{{nerf|Its maximum damage potential is slightly lower (14% → 13% (ground)/11% (air)).}} | ||
***{{nerf|It has a much shorter duration (frames 1-4, 7, 10, 13, 16, 19, 22, 25, 28, 31, 34, 37, 40, 43-44 → 8-9, 12-13, 15-16, 18-19, 21-22, 24-25, 27-28, 38-39).}} | ***{{nerf|It has a much shorter duration (frames 1-4, 7, 10, 13, 16, 19, 22, 25, 28, 31, 34, 37, 40, 43-44 → 8-9, 12-13, 15-16, 18-19, 21-22, 24-25, 27-28, 38-39).}} | ||
**{{nerf|The aerial version's final hit can no longer meteor smash opponents, significantly hindering its edgeguarding potential.}} | **{{nerf|The aerial version's final hit can no longer meteor smash opponents, significantly hindering its edgeguarding potential.}} | ||
**{{nerf|There is now a small delay before the last hit, allowing foes to escape the attack more easily.}} | **{{nerf|There is now a small delay before the last hit, allowing foes to escape the attack more easily.}} | ||
**{{nerf|Mario's faster falling speed and gravity | **{{nerf|Mario's faster falling speed and gravity hinders the move's use as a recovery tool.}} | ||
***{{nerf|Due to these changes, the move is now considered | ***{{nerf|Due to these changes, the move is now considered nearly useless outside of recovering, and as a situational vertical launcher.}} | ||
==Version history== | ==Version history== |