Editing Mario (SSBB)

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**{{nerf|It has less range.}}
**{{nerf|It has less range.}}
**{{nerf|Its effectiveness as an edgeguarding tool have been reduced due to characters now being able to grab the ledge from both sides.}}
**{{nerf|Its effectiveness as an edgeguarding tool have been reduced due to characters now being able to grab the ledge from both sides.}}
**{{nerf|If Mario hits certain characters out of their recovery moves with Cape (including {{SSBB|Sonic}}'s [[Spring Jump]], {{SSBB|Mr. Game & Watch}}'s [[Fire]], {{SSBB|Snake}}'s [[Cypher]] or {{SSBB|Diddy Kong}}'s [[Monkey Flip]]), they will be able to use that recovery again making Cape a non-viable edgeguarding option against those characters.}}
**{{nerf|If Mario hits certain characters out of their recovery moves with Cape (including {{SSBB|Sonic}}'s [[Spring Jump]], {{SSBB|Mr. Game & Watch}}'s [[Fire]], {{SSBB|Snake}}'s [[Cypher]] or {{SSBB|Diddy Kong}}'s [[Monkey Flip]]), they will be able to use that recovery again again making Cape a non-viable edgeguarding option against those characters.}}
**{{change|It no longer deals vertical knockback on opponents attempting a grab.}}
**{{change|It no longer deals vertical knockback on opponents attempting a grab.}}
**{{change|Mario no longer vocalizes when using Cape. Additionally, Cape has a different sound effect.}}
**{{change|Mario no longer vocalizes when using Cape. Additionally, Cape has a different sound effect.}}

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