Editing Mario (SSB4)
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**{{change|Mario Finale no longer has the small damage burst during the very beginning of the attack before the actual hitbox comes out which stops the opponent from being pushed far enough to possibly avoid the blast. However, this also means Mario is forced to rely on the looping hits in order to get reliable KOs with the move.}} | **{{change|Mario Finale no longer has the small damage burst during the very beginning of the attack before the actual hitbox comes out which stops the opponent from being pushed far enough to possibly avoid the blast. However, this also means Mario is forced to rely on the looping hits in order to get reliable KOs with the move.}} | ||
**{{change|It has a higher hitlag multiplier (0.2x → 0.3x) but it has a lower SDI multiplier (0.7x → 0.6x).}} | **{{change|It has a higher hitlag multiplier (0.2x → 0.3x) but it has a lower SDI multiplier (0.7x → 0.6x).}} | ||
***{{buff|Due to the universal decrease to hitlag, it is now impossible to SDI.}} | |||
**{{buff|Its angles have been altered (32° → 28°/26°) with its hits being sharper semi-spikes.}} | **{{buff|Its angles have been altered (32° → 28°/26°) with its hits being sharper semi-spikes.}} | ||
**{{nerf|It has more startup lag with a shorter duration (frames 9-243 → 11-210).}} | **{{nerf|It has more startup lag with a shorter duration (frames 9-243 → 11-210).}} |