Editing Luigi (SSBB)

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|fsmashdowndmg={{ChargedSmashDmgSSBB|13}}
|fsmashdowndmg={{ChargedSmashDmgSSBB|13}}
|fsmashdesc=Luigi does a spearhand stab that KO at medium percentages. To be exact, it KOs at 80% when uncharged and 50% when fully charged.  Very fast, but has poor range and, if shielded, it is easy to punish - however, the attack does 5 extra [[shield damage]]. It is notable for its extremely high knockback scaling, being the forward smash with the third highest knockback scaling in the game. This, along with its diagonal trajectory, makes momentum canceling not very effective on it. Can be angled; angling up gives it much earlier [[interruptibility]], making it a great move.
|fsmashdesc=Luigi does a spearhand stab that KO at medium percentages. To be exact, it KOs at 80% when uncharged and 50% when fully charged.  Very fast, but has poor range and, if shielded, it is easy to punish - however, the attack does 5 extra [[shield damage]]. It is notable for its extremely high knockback scaling, being the forward smash with the third highest knockback scaling in the game. This, along with its diagonal trajectory, makes momentum canceling not very effective on it. Can be angled; angling up gives it much earlier [[interruptibility]], making it a great move.
|usmashname=Lead Headbutt ({{ja|スマッシュヘッドバット|Sumasshu Heddobatto}}, ''Smash Headbutt'')
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBB|15}} (head), {{ChargedSmashDmgSSBB|12}} (body)
|usmashdmg={{ChargedSmashDmgSSBB|15}} (head), {{ChargedSmashDmgSSBB|12}} (body)
|usmashdesc=Luigi does an upwards headbutt similar to Mario's up smash, but with higher knockback and sending foes on a more diagonal trajectory behind him. Can slide if dashes and few frames after charge it, which slides slower than Mario, but slides farther. Luigi's head is intangible while the hitboxes are active. The sweetspot KOs at 106% uncharged, and as early as 68% when fully charged.
|usmashdesc=Luigi does an upwards headbutt similar to Mario's up smash, but with higher knockback and sending foes on a more diagonal trajectory behind him. Can slide if dashes and few frames after charge it, which slides slower than Mario, but slides farther. Luigi's head is intangible while the hitboxes are active. The sweetspot KOs at 106% uncharged, and as early as 68% when fully charged.

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