Editing Lag

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{{for|other uses|Lag (disambiguation)}}
{{for|other uses|lag (disambiguation)}}


'''Lag''' is a catch-all term used to indicate periods of time where a character is busy initiating or finishing a performed move, being left unable to perform any other action (except for moving through the air with aerial moves). The two main categories of lag that every move in the game has are '''startup lag''' and '''ending lag''', and for [[aerial]]s and certain [[special move]]s when used in the air, there's an additional form of ending lag that can occur called '''landing lag'''. The more lag a move has, the easier it is to evade the move and [[punish]] the user. Typically, powerful moves have more startup and/or endlag, though this is not always the case. Lag is usually measured in [[frame]]s, with one frame being the same length as 1/60th of a second (or 0.0166666667 seconds). The amount of startup lag, ending lag, landing lag, and active frames within a character's entire moveset is known as '''frame data'''.  
'''Lag''' is a catch-all term used to indicate periods of time where a character is busy initiating or finishing a performed move, being left unable to perform any other action (except for moving through the air with aerial moves). The two main categories of lag that every move in the game has are '''startup lag''' and '''ending lag''', and for [[aerial]]s and certain [[special move]]s when used in the air, there's an additional form of ending lag that can occur called '''landing lag'''. The more lag a move has, the easier it is to evade the move and [[punish]] the user. Typically, powerful moves have more startup and/or endlag, though this is not always the case. Lag is usually measured in [[frame]]s, with one frame being the same length as 1/60th of a second (or 0.0166666667 seconds). The amount of startup lag, ending lag, landing lag, and active frames within a character's entire moveset is known as '''frame data'''.  

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