Editing King K. Rool (SSBU)

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Much like {{SSBU|Bowser}}, {{SSBU|Donkey Kong}}, and {{SSBU|Diddy Kong}}, ''Ultimate'' forgoes King K. Rool's voice actor ({{iw|mariowiki|Toshihide Tsuchiya}}), in favor of realistic animal vocals.
Much like {{SSBU|Bowser}}, {{SSBU|Donkey Kong}}, and {{SSBU|Diddy Kong}}, ''Ultimate'' forgoes King K. Rool's voice actor ({{iw|mariowiki|Toshihide Tsuchiya}}), in favor of realistic animal vocals.


King K. Rool is currently ranked 80th out of 82 on the ''Ultimate'' [[tier list]], in the middle of E+ tier, making him the lowest ranked newcomer. Typical for a super-heavyweight character, King K. Rool possesses a wide arsenal of very powerful, hard hitting attacks, with many of them also having great range. King K. Rool also boasts some of the best endurance in the game - he is the second [[weight|heaviest]] character behind {{SSBU|Bowser}}, which in combination of his unique character-specific perk, [[Belly Super Armor]], high falling speed, and a very long-distanced recovery thanks to [[Propellerpack]], allows him to survive to ludicrously high percentages and utilize [[rage]] very well, especially with his aforementioned powerful attacks.  
King K. Rool is currently ranked 74th out of 82 on the ''Ultimate'' [[tier list]], in high D+ tier, making him the second lowest ranked newcomer. Typical for a super-heavyweight character, King K. Rool possesses a wide arsenal of very powerful, hard hitting attacks, with many of them also having great range. King K. Rool also boasts some of the best endurance in the game - he is the second [[weight|heaviest]] character behind {{SSBU|Bowser}}, which in combination of his unique character-specific perk, [[Belly Super Armor]], high falling speed, and a very long-distanced recovery thanks to [[Propellerpack]], allows him to survive to ludicrously high percentages and utilize [[rage]] very well, especially with his aforementioned powerful attacks.  


In addition, King K. Rool has a unique and rather versatile moveset. Some of his attacks, such as his neutral attack, up tilt, up smash and up aerial, all have disproportionately quick startup in comparison to other super-heavyweight characters. King K. Rool also has two projectiles, [[Blunderbuss]] and [[Crownerang]], with the former also functioning as a command grab and the latter having damage-based [[armor]], while his down special, [[Gut Check]], functions as a both counter and reflector. These moves alongside Belly Super Armor grant K. Rool unique anti-zoning tools atypical for his weight class. King K. Rool has interesting utility with many of his normals as well - down tilt can [[bury]] his opponents, neutral aerial is an excellent landing - and edgeguarding tool thanks to Belly Super Armor and long-lasting, lingering hitbox, forward aerial has a combination of great power, reach and safety due to relatively low landing lag, up aerial gives a slight vertical momentum and is disproportionately powerful, and back aerial is a very powerful [[meteor smash]]. Finally, King K. Rool has an excellent grab game, all of his grabs have very far reach and he possesses arguably one of the best set of throws in the game, with two of them having great KO potential (up and back throws), one functioning as a burying throw that can setup for KOs (down throw), and one with combo potential at low percentages (forward throw).
In addition, King K. Rool has a unique and rather versatile moveset. Some of his attacks, such as his neutral attack, up tilt, up smash and up aerial, all have disproportionately quick startup in comparison to other super-heavyweight characters. King K. Rool also has two projectiles, [[Blunderbuss]] and [[Crownerang]], with the former also functioning as a command grab and the latter having damage-based [[armor]], while his down special, [[Gut Check]], functions as a both counter and reflector. These moves alongside Belly Super Armor grant K. Rool unique anti-zoning tools atypical for his weight class. King K. Rool has interesting utility with many of his normals as well - down tilt can [[bury]] his opponents, neutral aerial is an excellent landing - and edgeguarding tool thanks to Belly Super Armor and long-lasting, lingering hitbox, forward aerial has a combination of great power, reach and safety due to relatively low landing lag, up aerial gives a slight vertical momentum and is disproportionately powerful, and back aerial is a very powerful [[meteor smash]]. Finally, King K. Rool has an excellent grab game, all of his grabs have very far reach and he possesses arguably one of the best set of throws in the game, with two of them having great KO potential (up and back throws), one functioning as a burying throw that can setup for KOs (down throw), and one with combo potential at low percentages (forward throw).

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