Editing King Dedede (SSB4)

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==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
King Dedede has been dramatically [[nerf]]ed in the transition from ''Brawl'' to ''SSB4''. Several of his moves have been heavily altered or changed entirely, which has resulted in both positive and negative changes to his playstyle, though despite his buffs, his nerfs are much more prevalent due to his worse frame data and the loss of many of the traits that made him a formidable character in ''Brawl''.
King Dedede has been [[nerf]]ed significantly in the transition from ''Brawl'' to ''SSB4''. Several of his moves have been heavily altered or changed entirely, which has resulted in both positive and negative changes to his playstyle, though despite his buffs, his nerfs are much more prevalent due to his worse frame data and the loss of many of the traits that made him a formidable character in ''Brawl''.


The most notable positives that these changes bring are his new [[down tilt]], new side special [[Gordo Throw]], and his down special, [[Jet Hammer]]. Dedede's new down tilt has faster start-up and travels a long distance, making it one of his best defensive moves (out of shield, after a smash attack, etc) at the cost of its spacing potential. Unlike [[Waddle Dee Toss]], Gordo Throw deals a consistent amount of damage, fairly high knockback, and can even be used to "pinball" opponents by using their tumbling momentum to Dedede's advantage by trapping them between a Gordo and Dedede due to the ability to angle a Gordo's trajectory, which improves his neutral game. Lastly, Jet Hammer has been noticeably buffed in terms of range and the recoil damage, and due to the addition of [[rage]] combined with his high endurance and weight, it is a much better move both onstage and for edge-guarding. As a result, these moves are more versatile than their previous iterations in ''Brawl''. Some of the gameplay changes brought about by ''SSB4'' have also helped Dedede. He is now less susceptible to projectile camping due to the universal nerf to projectile camping (although he still arguably has the hardest time against camping), and he can utilize the rage mechanic very effectively due to his considerable weight, which supplements his high power.
The most notable positives that these changes bring are his new [[down tilt]], new side special [[Gordo Throw]], and his down special, [[Jet Hammer]]. Dedede's new down tilt has faster start-up and travels a long distance, making it one of his best defensive moves (out of shield, after a smash attack, etc) at the cost of its spacing potential. Unlike [[Waddle Dee Toss]], Gordo Throw deals a consistent amount of damage, fairly high knockback, and can even be used to "pinball" opponents by using their tumbling momentum to Dedede's advantage by trapping them between a Gordo and Dedede due to the ability to angle a Gordo's trajectory, which improves his neutral game. Lastly, Jet Hammer has been noticeably buffed in terms of range and the recoil damage, and due to the addition of [[rage]] combined with his high endurance and weight, it is a much better move both onstage and for edge-guarding. As a result, these moves are more versatile than their previous iterations in ''Brawl''. Some of the gameplay changes brought about by ''SSB4'' have also helped Dedede. He is now less susceptible to projectile camping due to the universal nerf to projectile camping (although he still arguably has the hardest time against camping), and he can utilize the rage mechanic very effectively due to his considerable weight, which supplements his high power.
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Another one of Dedede's best moves which was changed for the worse was his [[back aerial]]. The move went from a fast, powerful, disjointed [[sex kick]] to a more powerful but drastically laggier and more difficult to land backward hammer swing. While the move is still decent, it is no longer one of the best back aerials in the game and one of Dedede's best moves. [[Up tilt]] was also noticeably nerfed as it is laggier, lingers for less time and has much less KO power. His new moves, despite bringing nice buffs, have also brought some drawbacks as well, such as his down tilt losing its KO power and having worse spacing capabilities, his new forward aerial no longer auto-canceling in a short hop (despite its faster start-up lag and more favorable hitbox placement) and being weaker and Gordo Throw being able to be reflected by any hitbox that deals at least 2%, which also hurts the previous anti-camping abilities the Waddle Dee Toss had in ''Brawl''. Dedede's already terrible air speed was decreased even further which is especially poor as most other returning veterans had their air speed increased. Altogether, all of these changes have nerfed Dedede's approach potential. Lastly, the changes to [[hitstun canceling]] also significantly harm Dedede, as they weaken his endurance despite his increased weight and make him an easy victim of combos.
Another one of Dedede's best moves which was changed for the worse was his [[back aerial]]. The move went from a fast, powerful, disjointed [[sex kick]] to a more powerful but drastically laggier and more difficult to land backward hammer swing. While the move is still decent, it is no longer one of the best back aerials in the game and one of Dedede's best moves. [[Up tilt]] was also noticeably nerfed as it is laggier, lingers for less time and has much less KO power. His new moves, despite bringing nice buffs, have also brought some drawbacks as well, such as his down tilt losing its KO power and having worse spacing capabilities, his new forward aerial no longer auto-canceling in a short hop (despite its faster start-up lag and more favorable hitbox placement) and being weaker and Gordo Throw being able to be reflected by any hitbox that deals at least 2%, which also hurts the previous anti-camping abilities the Waddle Dee Toss had in ''Brawl''. Dedede's already terrible air speed was decreased even further which is especially poor as most other returning veterans had their air speed increased. Altogether, all of these changes have nerfed Dedede's approach potential. Lastly, the changes to [[hitstun canceling]] also significantly harm Dedede, as they weaken his endurance despite his increased weight and make him an easy victim of combos.


As a result of these changes, King Dedede is significantly worse than he was in ''Brawl'' as his overall frame data was nerfed and a lot of his moves were completely changed with his two best moves (back aerial and down throw) being changed for the worse and he is one of the few characters who suffered more from the changes to ''Smash 4''{{'}}s mechanics than he benefited from them. He is arguably the most severely nerfed character in his transition from ''Brawl'', and despite having never been considered a strong character, Dedede was directly nerfed in patches receiving nerfs to his forward aerial, down throw, Gordos and his air speed. While this was somewhat balanced out with other top tiers receiving nerfs, other lower tiered characters had been buffed and DLC characters such as {{SSB4|Cloud}} and (more importantly) {{SSB4|Bayonetta}} were added to the game, further worsening his matchup spread. Due to this, Dedede went from a polarizing high tier who heavily struggled against some of the top tiers but completely annihilated many mid and low tiers to a non-viable bottom tier character who loses to almost every character ranked above him and only slightly beats some of the characters ranked below him.
As a result of these changes, King Dedede is significantly worse than he was in ''Brawl'' as his overall frame data was nerfed and a lot of his moves were completely changed with his two best moves (back aerial and down throw) being changed for the worse and he is one of the few characters who suffered more from the changes to ''Smash 4''{{'}}s mechanics than he benefited from them. He was one of the characters to have been the most severely nerfed in his transition from ''Brawl'', and despite having never been considered a strong character, Dedede was directly nerfed in patches receiving nerfs to his forward aerial, down throw, Gordos and his air speed. While this was somewhat balanced out with other top tiers receiving nerfs, other lower tiered characters had been buffed and DLC characters such as {{SSB4|Cloud}} and (more importantly) {{SSB4|Bayonetta}} were added to the game, further worsening his matchup spread. Due to this, Dedede went from a polarizing high tier who heavily struggled against some of the top tiers but completely annihilated many mid and low tiers to a non-viable bottom tier character who loses to almost every character ranked above him and only slightly beats some of the characters ranked below him.


===Aesthetics===
===Aesthetics===

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