Editing King Dedede (SSB4)

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**{{buff|Jet Hammer has a larger hitbox (7u → 7.5u). Uncharged Jet Hammer has increased base knockback (20 → 30) and decreased start-up lag (frame 29 → 27).}}
**{{buff|Jet Hammer has a larger hitbox (7u → 7.5u). Uncharged Jet Hammer has increased base knockback (20 → 30) and decreased start-up lag (frame 29 → 27).}}
**{{buff|Fully charged grounded Jet Hammer deals 8% more damage (30%/20% → 38%/28%), although its knockback was compensated (30 (base)/80 (scaling) → 5/66).}}
**{{buff|Fully charged grounded Jet Hammer deals 8% more damage (30%/20% → 38%/28%), although its knockback was compensated (30 (base)/80 (scaling) → 5/66).}}
**{{nerf|Sweetspotted fully charged aerial Jet Hammer deals 1% less damage (28% → 27%) and has decreased knockback (30 (base)/80 (scaling) → 10/70), hindering its KO potential.}}
**{{nerf|Sweetspotted fully charged aerial Jet Hammer deals 1% less damage (28% → 27%) and has decreased knockback (30 (base)/80 (scaling) → 10/70), hindering its KO potential. Uncharged Jet Hammer also has a shorter duration (3 frames → 2).}}
**{{buff|The changes to edge mechanics improve [[Jet Hammer]]'s edgeguarding potential.}}
**{{buff|The changes to edge mechanics improve [[Jet Hammer]]'s edgeguarding potential.}}
**{{buff|Fully charged Jet Hammer's [[recoil damage]] caps earlier (150% → 100%). When coupled with the introduction of [[rage]], its recoil damage is now a double-edged sword, instead of solely being a hindrance.}}
**{{buff|Fully charged Jet Hammer's [[recoil damage]] caps earlier (150% → 100%). When coupled with the introduction of [[rage]], its recoil damage is now a double-edged sword, instead of solely being a hindrance.}}

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