Editing King Dedede (PM)
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*{{nerf|Standing (frame 6 → 7) and pivot grab (frame 7 → 9) have more startup lag. Standing grab also has more ending lag (FAF 30 → 31) and pivot grab has less range.}} | *{{nerf|Standing (frame 6 → 7) and pivot grab (frame 7 → 9) have more startup lag. Standing grab also has more ending lag (FAF 30 → 31) and pivot grab has less range.}} | ||
*{{buff|[[Forward throw]] deals more damage (12% → 14%) and more knockback (70 (base). 80 (scaling) → 80/75).}} | *{{buff|[[Forward throw]] deals more damage (12% → 14%) and more knockback (70 (base). 80 (scaling) → 80/75).}} | ||
*{{buff|[[Back throw]] has much higher knockback scaling (65 → 94) making it among the strongest throws in the game.}} | *{{buff|[[Back throw]] has much higher knockback scaling (65 → 94), and sends opponents at a much more horizontal angle (60° → 45°), making it among the strongest throws in the game.}} | ||
*{{nerf|Back throw deals slightly less damage (10% → 9% (throw), 16% → 15% (total)).}} | *{{nerf|Back throw deals slightly less damage (10% → 9% (throw), 16% → 15% (total)).}} | ||
*{{buff|[[Up throw]] has less base knockback (70 → 60). When combined with the changes to the game's mechanics, this makes up throw a significantly better option to follow-up into moves, and can even be used to [[chaingrab]] fast-fallers.}} | *{{buff|[[Up throw]] has less base knockback (70 → 60). When combined with the changes to the game's mechanics, this makes up throw a significantly better option to follow-up into moves, and can even be used to [[chaingrab]] fast-fallers.}} |