Editing Ken (SSBU)

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*[[Tatsumaki Senpukyaku]]:
*[[Tatsumaki Senpukyaku]]:
**{{change|Tatsumaki Senpukyaku hits multiple times, as opposed to Ryu's single hit.}}
**{{change|Tatsumaki Senpukyaku hits multiple times, as opposed to Ryu's single hit.}}
**{{change|Aesthetically, Ken spins faster during Tatsumaki Senpukyaku however he moves at the same speed as Ryu.}}
**{{change|Aesthetically, Ken slowly spins faster during Tatsumaki Senpukyaku.}}
**{{buff|Compared to Ryu's, Ken's Tatsumaki Senpukyaku does not lose its hitbox on hit due to its multi-hit nature. Ken can also reliably cross up shields with his version, making it safer on shield.}}
**{{buff|Compared to Ryu's, Ken's Tatsumaki Senpukyaku does not lose its hitbox on hit due to its multi-hit nature. Ken can also reliably cross up shields with his version, making it safer on shield.}}
**{{nerf|Tatsumaki Senpukyaku deals less damage than the late hit of Ryu's version, even if all hits connect.}}
**{{nerf|Tatsumaki Senpukyaku deals less damage than the late hit of Ryu's version, even if all hits connect.}}
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**{{nerf|Tatsumaki Senpukyaku deals significantly less knockback compared to Ryu's, removing its KO potential.}}
**{{nerf|Tatsumaki Senpukyaku deals significantly less knockback compared to Ryu's, removing its KO potential.}}
**{{nerf|The grounded version does not grant intangibility to Ken's attacking leg.}}
**{{nerf|The grounded version does not grant intangibility to Ken's attacking leg.}}
**{{nerf|The grounded version (both command input and normal input) travels a shorter distance than Ryu’s (5-9 training stage blocks depending on charge → 4-7) however the aerial version travels the same distance.}}


*[[Shoryuken]]:
*[[Shoryuken]]:

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