Editing Kazooie

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Banjo & Kazooie make their debut as [[newcomer]]s in ''Super Smash Bros. Ultimate'', with their and the {{SSBU|Hero}}'s inclusions being announced during the E3 2019 [[Nintendo Direct]] on June 11, 2019.<ref>[https://www.youtube.com/watch?v=Zr9eAtwcYlo Nintendo Direct for E3 2019]</ref> She and Banjo are collectively the third [[DLC]] characters of [[Downloadable content (SSBU)#Fighters Pass Vol. 1|Fighters Pass Vol. 1]], and were released on September 4, 2019.<ref>[https://www.youtube.com/watch?v=8TVE44feo_I Nintendo Direct 9.4.2019]</ref>
Banjo & Kazooie make their debut as [[newcomer]]s in ''Super Smash Bros. Ultimate'', with their and the {{SSBU|Hero}}'s inclusions being announced during the E3 2019 [[Nintendo Direct]] on June 11, 2019.<ref>[https://www.youtube.com/watch?v=Zr9eAtwcYlo Nintendo Direct for E3 2019]</ref> She and Banjo are collectively the third [[DLC]] characters of [[Downloadable content (SSBU)#Fighters Pass Vol. 1|Fighters Pass Vol. 1]], and were released on September 4, 2019.<ref>[https://www.youtube.com/watch?v=8TVE44feo_I Nintendo Direct 9.4.2019]</ref>


Like in ''Banjo-Kazooie'' and ''Banjo-Tooie'', Kazooie provides the majority of the duo's maneuvers, such as the Talon Trot for their [[dash]] and Feathery Flap for their [[Double jump#Multiple double jumps|two double jumps]], before quickly retreating into Banjo's backpack in order to avoid retaliation. Despite adhering to a tag team-oriented playstyle like the {{SSBU|Ice Climbers}} and {{SSBU|Rosalina & Luma}}, Kazooie usually does not possess a hurtbox like the partner climber and Luma do. As a result, she essentially functions as a disjointed hitbox, and will only gain a hurtbox while dashing or using up tilt.
Like in ''Banjo-Kazooie'' and ''Banjo-Tooie'', Kazooie provides the majority of the duo's maneuvers, such as the Talon Trot for their [[dash]] and Feathery Flap for their [[Double jump#Multiple double jumps|two double jumps]], before quickly retreating into Banjo's backpack in order to avoid retaliation. Despite adhering to a tag team-oriented playstyle like the {{SSBU|Ice Climbers}} and {{SSBU|Rosalina & Luma}}, Kazooie does not possess a hurtbox like the partner climber and Luma do. As a result, she essentially functions as a disjointed hitbox, and will only gain a hurtbox while dashing or using up tilt.


According to [[Masahiro Sakurai]], Banjo & Kazooie were heavily requested characters for a long time even leading up to ''Ultimate''{{'}}s launch, particularly in the West. Even after character reveals like {{SSBU|Ridley}} and {{SSBU|King K. Rool}}, requests for Banjo & Kazooie still kept coming in.<ref>[https://twitter.com/PushDustIn/status/1143913069044588545 PushDustIn's translations regarding Banjo & Kazooie (part 1)]</ref> Sakurai later mentions that the duo placed closely behind [[Sora]] in the ''Smash 4'' Fighter Ballot (with the latter being the overall winner).<ref>[https://twitter.com/PushDustIn/status/1455931229564387332 PushDustIn's translation of Sakurai's final Famitsu column]</ref><ref>[https://twitter.com/PushDustIn/status/1455942349909991424 PushDustIn clarifies his translation of Sakurai's statement]</ref> While their inclusion would have been a natural one in the past, this was complicated by [[Microsoft]]'s purchase of [[Rare Ltd.]] in 2002, during which it was originally thought that Nintendo shouldn't collaborate with their console competitors.<ref>[https://twitter.com/PushDustIn/status/1143913435278635008 PushDustIn's translations regarding Banjo & Kazooie (part 2)]</ref><ref>[https://twitter.com/PushDustIn/status/1143914430003961861 PushDustIn's translations regarding Banjo & Kazooie (part 3)]</ref>
According to [[Masahiro Sakurai]], Banjo & Kazooie were heavily requested characters for a long time even leading up to ''Ultimate''{{'}}s launch, particularly in the West. Even after character reveals like {{SSBU|Ridley}} and {{SSBU|King K. Rool}}, requests for Banjo & Kazooie still kept coming in.<ref>[https://twitter.com/PushDustIn/status/1143913069044588545 PushDustIn's translations regarding Banjo & Kazooie (part 1)]</ref> Sakurai later mentions that the duo placed closely behind [[Sora]] in the ''Smash 4'' Fighter Ballot (with the latter being the overall winner).<ref>[https://twitter.com/PushDustIn/status/1455931229564387332 PushDustIn's translation of Sakurai's final Famitsu column]</ref><ref>[https://twitter.com/PushDustIn/status/1455942349909991424 PushDustIn clarifies his translation of Sakurai's statement]</ref> While their inclusion would have been a natural one in the past, this was complicated by [[Microsoft]]'s purchase of [[Rare Ltd.]] in 2002, during which it was originally thought that Nintendo shouldn't collaborate with their console competitors.<ref>[https://twitter.com/PushDustIn/status/1143913435278635008 PushDustIn's translations regarding Banjo & Kazooie (part 2)]</ref><ref>[https://twitter.com/PushDustIn/status/1143914430003961861 PushDustIn's translations regarding Banjo & Kazooie (part 3)]</ref>

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