Editing Jump

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The jump physics of ''Smash 64'' are significantly different compared to later games. A jump depends on 3 values: the [[control stick]]'s vertical position ('''v'''), the jump multiplier ('''m'''), and the jump base ('''b'''). The control stick's vertical position is a value between 53-80 (53 is the minimum amount required for a jump and the stick can reach 127, though it is capped at 80). Unlike later games, a character's gravity ('''g''') is also applied on the same frame as a grounded jump. The resulting jump force formula is <code>(v×m)+b-g</code>.
The jump physics of ''Smash 64'' are significantly different compared to later games. A jump depends on 3 values: the [[control stick]]'s vertical position ('''v'''), the jump multiplier ('''m'''), and the jump base ('''b'''). The control stick's vertical position is a value between 53-80 (53 is the minimum amount required for a jump and the stick can reach 127, though it is capped at 80). Unlike later games, a character's gravity ('''g''') is also applied on the same frame as a grounded jump. The resulting jump force formula is <code>(v×m)+b-g</code>.


When using the [[C button]]s to jump, the control stick's horizontal position '''h''' is used instead of the vertical position. The equivalent vertical position follows the formula <code>v = floor(sqrt(80^2 - h^2))</code> and "v" has a minimum value 63 and a maximum of 77. The resulting value takes priority over the control stick's actual vertical position.
When using the [[C button]]s to jump, the control stick's horizontal position '''h''' is used instead of the vertical position. The equivalent vertical position follows the formula <code>v = floor(sqrt(80^2 - abs(h^2)))</code> and "v" has a minimum value 63 and a maximum of 77. The resulting value takes priority over the control stick's actual vertical position.


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