Editing Isabelle (SSBU)

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Isabelle is ranked 69th out of 82 on the current [[tier list]], placing her at the end of the D+ tier. Isabelle possesses good defensive play, and excellent [[Ledgetrapping|ledge trapping]]; owing to her slingshot, [[Special move|special moves]], and fast close-range moves. Isabelle also has a good [[juggle]], making it difficult for the opponent’s to safely land via her [[up aerial]], [[up tilt]], and aforementioned traits. Isabelle is considered to have better close-range moves than Villager, such as Jab, Forward Tilt, and Up Tilt, the latter of which is an excellent combo starter. Somewhat akin to [[Sonic]]'s perception in ''Ultimate'', Isabelle is often considered to be frustrating to play against, particularly for her tendency to avoid unsafe interactions in some matchups. This can cause opponent's to make risky approaches, providing opportunities for Isabelle to [[punish]]. Notably, Isabelle's unique [[jab]] gives her the ability to perform the "Wobbelle" technique, which can trap opponents at the ledge up to KO percentages.
Isabelle is ranked 69th out of 82 on the current [[tier list]], placing her at the end of the D+ tier. Isabelle possesses good defensive play, and excellent [[Ledgetrapping|ledge trapping]]; owing to her slingshot, [[Special move|special moves]], and fast close-range moves. Isabelle also has a good [[juggle]], making it difficult for the opponent’s to safely land via her [[up aerial]], [[up tilt]], and aforementioned traits. Isabelle is considered to have better close-range moves than Villager, such as Jab, Forward Tilt, and Up Tilt, the latter of which is an excellent combo starter. Somewhat akin to [[Sonic]]'s perception in ''Ultimate'', Isabelle is often considered to be frustrating to play against, particularly for her tendency to avoid unsafe interactions in some matchups. This can cause opponent's to make risky approaches, providing opportunities for Isabelle to [[punish]]. Notably, Isabelle's unique [[jab]] gives her the ability to perform the "Wobbelle" technique, which can trap opponents at the ledge up to KO percentages.


However, Isabelle has numerous drawbacks. Some include poor offense, low [[damage]] output, sluggish movement, low [[weight]], a slow [[grab]], and a difficulty in closing [[stock|stocks]]. In addition, both [[Lloid Trap]] and [[Fishing Rod]] have significant flaws that hinder their reliability. Isabelle’s Lloid Trap can be easily destroyed by many characters, causing a explosion that uniquely hurts the user. Furthermore, if the trap hasn’t been set off or destroyed within ten seconds, it will disappear entirely. Fishing Rod will sometimes disconnect if a [[platform]] obstructs Isabelle’s ability to reel in her line. In addition, what happens when this occurs is rather unpredictable; ranging from breaking off immediately, to bringing her catch in, without performing a [[throw]]. While the latter can be desirable, the effect is neither common nor controllable. Losing her catch often results in no [[Punishment|punish]], and can leave her vulnerable to a counter attack.
However, Isabelle has several drawbacks. [[Fishing Rod]], while very strong should it connect, is somewhat unreliable. It does not grab shielding opponents and can occasionally break, making the move inconsistent for such an important part of her kit. Additionally, her grab is also quite slow, and her aerials are not as safe up close as most of the cast. This gives Isabelle significant trouble hitting shields without committing. While she is faster on the ground than Villager, she is slower in the air, which can give her trouble catching more mobile characters such as [[Falco (SSBU)]] or [[Zero Suit Samus]].  


Overall, Isabelle's weaknesses hold her back in [[Competitive play|competitive play]] and she is considered unviable in the current metagame. However, her standing and results have nevertheless improved since the launch of the game, due to buffs in balance patches and efforts from players such as {{sm|Jaka}}, {{Sm|Nery}}, and {{Sm|Rokki}}.
Overall, Isabelle's weaknesses hold her back in [[Competitive play|competitive play]] and she is considered unviable in the current metagame. However, her standing and results have nevertheless improved since the launch of the game, due to buffs in balance patches and efforts from players such as {{sm|Jaka}}, {{Sm|Nery}}, and {{Sm|Rokki}}.

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