Editing Isabelle (SSBU)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 42: Line 42:
In addition, Lloid has other forms of utility; it can combo into up aerial if Isabelle is close enough, making it a KO confirm at higher percentages. Lloid also has the niche application known as "Glyroid"; when manually detonating Lloid during her initial dash, Isabelle will quickly slide a short distance, allowing it to be used as a movement mix-up for approaching. Her side special, [[Fishing Rod]], allows her to grab and throw opponents from distances farther than her grab can, while it also functions as a [[tether recovery]] and an edgeguarding tool, as the fact that it can hang offstage allows her to catch opponents with slower recoveries. Her up special, [[Balloon Trip]], provides vast vertical and horizontal distance, though it travels a slightly shorter distance than Villager's version. This, in addition to her Fishing Rod's great horizontal distance, makes Isabelle notoriously difficult to [[gimp]].
In addition, Lloid has other forms of utility; it can combo into up aerial if Isabelle is close enough, making it a KO confirm at higher percentages. Lloid also has the niche application known as "Glyroid"; when manually detonating Lloid during her initial dash, Isabelle will quickly slide a short distance, allowing it to be used as a movement mix-up for approaching. Her side special, [[Fishing Rod]], allows her to grab and throw opponents from distances farther than her grab can, while it also functions as a [[tether recovery]] and an edgeguarding tool, as the fact that it can hang offstage allows her to catch opponents with slower recoveries. Her up special, [[Balloon Trip]], provides vast vertical and horizontal distance, though it travels a slightly shorter distance than Villager's version. This, in addition to her Fishing Rod's great horizontal distance, makes Isabelle notoriously difficult to [[gimp]].


However, Isabelle does have her flaws, one of the most notable being her disadvantage state. Due to her floatiness and low weight, she struggles to return to the ground safely, which makes her more vulnerable to juggling and early knockouts. Additionally, Isabelle’s aerials offer limited coverage beneath her. Her options for mixing up movement are limited, with B-reversing Pocket and committal directional air dodges being among the few options available.
However, Isabelle is not without her flaws, the most notable of which being her disadvantage state; due to her floatiness and light weight, Isabelle struggles at getting back to the ground quickly and is therefore quite vulnerable to juggling and early KO's, all while the fact that her aerials provide little coverage below her and that she has no way to mix up her already floaty movement outside of B-reversing Pocket further accentuate this problem.


Many of her special moves have major flaws. While her Fishing Rod is a versatile command grab with a very good range, it is flawed in many ways. Unlike all other grabs in the game, it is unusually capable of being shielded and suffers from a lot of ending lag, making it very punishable. Lloid Trap is also very flawed; planting Lloid leaves her vulnerable and takes 51 frames to be active, it disappears after only 10 seconds and can easily be destroyed due to it only having 8% of HP, and in some cases the resulting explosion will damage Isabelle herself and some characters can even run through it without getting affected. While Isabelle's recovery is very long-distanced, she has no way to defend herself while using Balloon Trip, due to the move lacking a hitbox, and popping the balloons will render her helpless, meaning that despite her recovery being fairly good on paper, it is among the most easily edgeguarded in practice. Finally, Isabelle notably lacks some of Villager's most important tools for zoning in the neutral game, namely [[Lloid Rocket]] and [[Timber]], making her noticeably worse at zoning than her counterpart.
Many of her special moves have major flaws. While her Fishing Rod is a versatile command grab with a very good range, it is flawed in many ways. Unlike all other grabs in the game, it is unusually capable of being shielded and suffers from a lot of ending lag, making it very punishable. Lloid Trap is also very flawed; planting Lloid leaves her vulnerable and takes 51 frames to be active, it disappears after only 10 seconds and can easily be destroyed due to it only having 8% of HP, and in some cases the resulting explosion will damage Isabelle herself and some characters can even run through it without getting affected. While Isabelle's recovery is very long-distanced, she has no way to defend herself while using Balloon Trip, due to the move lacking a hitbox, and popping the balloons will render her helpless, meaning that despite her recovery being fairly good on paper, it is among the most easily edgeguarded in practice. Finally, Isabelle notably lacks some of Villager's most important tools for zoning in the neutral game, namely [[Lloid Rocket]] and [[Timber]], making her noticeably worse at zoning than her counterpart.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: