Editing Ike (SSBU)

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|uairname=Rising Swing ({{ja|振り上げ|Kiri Age}})
|uairname=Rising Swing ({{ja|振り上げ|Kiri Age}})
|uairdmg={{ShortHopDmgSSBU|11}}
|uairdmg={{ShortHopDmgSSBU|11}}
|uairdesc=An overhead arcing slash. It starts in front of Ike and has large coverage around him, low landing lag (the second-lowest out of his aerials) and high knockback, allowing it to function as a highly effective [[juggling]] move. It can also set up combos into an up tilt or any of Ike's aerials (including itself) when SHFF'd and is able to KO opponents reliably near the upper blast line at high percentages. Its disadvantages are its slow startup at frame 13 and high ending lag, making it difficult to land from a [[neutral game|neutral]] state; however, due to its efficiency in punishing opponents and racking up damage elsewhere, it is one of Ike's most useful moves.
|uairdesc=An overhead arcing slash. It starts in front of Ike and has large coverage around him, low landing lag (the second-lowest out of his aerials) and high knockback, allowing it to function as a highly effective [[juggling]] move. It can also set up combos into an up tilt or any of Ike's aerials (including itself) when SHFF'd and is able to KO opponents reliably near the upper blast line at high percentages. Its disadvantages are its slow startup at frame 13 and high ending lag, making it difficult to land from a [[neutral game|neutral]] state, and it also only autocancels in a double jump; however, due to its efficiency in punishing opponents and racking up damage elsewhere, it is one of Ike's most useful moves.
|dairname=Strike Down ({{ja|叩き落とし|Tataki Oroshi}})
|dairname=Strike Down ({{ja|叩き落とし|Tataki Oroshi}})
|dairdmg={{ShortHopDmgSSBU|15}}
|dairdmg={{ShortHopDmgSSBU|15}}

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