Editing Ice Climber (universe)

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In January 1985, one of the various original video games developed by [[Nintendo]]'s Research and Development division for the Japanese Famicom was ''Ice Climber'', as part of a stream of similarly "one-shot" games released in rapid succession in late 1984 and early 1985 (other games included {{uv|Clu Clu Land}}, ''[[Excite (universe)|Excitebike]]'', and {{uv|Balloon Fight}}, which incidentally was released just a week earlier). It was the first game programmed by Kazuaki Morita, who went on to become the main programmer of the industry-defining ''[[Mario (universe)|Super Mario Bros.]]'' later that year, and became a prolific programmer for multiple titles in the ''Mario'' and {{uv|The Legend of Zelda}} series, as well as for ''[[Star Fox 64]]''. Like the other aforementioned Famicom games released before the world famous debuts of the ''Mario'' and ''Zelda'' series, ''Ice Climber'' was not necessarily any kind of breakout hit, and was never chosen as a recipient for sequels or follow-ups. The game was also arguably overshadowed by ''Super Mario Bros.'' when both games were among the fairly extensive launch library for the Famicom's Western equivalent, the NES. Nonetheless, the game can be said to have a particularly significant background role in Nintendo's early release timeline because Morita described his work on the game as a "warm-up" before becoming a main programmer on ''Super Mario Bros.''
In January 1985, one of the various original video games developed by [[Nintendo]]'s Research and Development division for the Japanese Famicom was ''Ice Climber'', as part of a stream of similarly "one-shot" games released in rapid succession in late 1984 and early 1985 (other games included {{uv|Clu Clu Land}}, ''[[Excite (universe)|Excitebike]]'', and {{uv|Balloon Fight}}, which incidentally was released just a week earlier). It was the first game programmed by Kazuaki Morita, who went on to become the main programmer of the industry-defining ''[[Mario (universe)|Super Mario Bros.]]'' later that year, and became a prolific programmer for multiple titles in the ''Mario'' and {{uv|The Legend of Zelda}} series, as well as for ''[[Star Fox 64]]''. Like the other aforementioned Famicom games released before the world famous debuts of the ''Mario'' and ''Zelda'' series, ''Ice Climber'' was not necessarily any kind of breakout hit, and was never chosen as a recipient for sequels or follow-ups. The game was also arguably overshadowed by ''Super Mario Bros.'' when both games were among the fairly extensive launch library for the Famicom's Western equivalent, the NES. Nonetheless, the game can be said to have a particularly significant background role in Nintendo's early release timeline because Morita described his work on the game as a "warm-up" before becoming a main programmer on ''Super Mario Bros.''


A little-known arcade version of ''Ice Climber'' entitled ''VS. Ice Climber'' was released in North America in the October of the previous year, which included some different stages; exclusive level hazards and enemies; and other mechanic changes, but otherwise, ''Ice Climber'' remained an isolated, historical relic from the early years of the Famicom/NES. Sixteen years later, however, Nintendo's ''[[Super Smash Bros.]]'' crossover fighting game series selectively picked its main characters, the {{SSBM|Ice Climbers}}, as a playable character choice representing an exclusively "retro" game series among a sea of Nintendo characters well-known in Nintendo's modern lineup of IPs. The appearance of the Ice Climbers in 2001's ''[[Super Smash Bros. Melee]]'' - which developer [[HAL Laboratory]] chose over other retro NES games such as ''Balloon Fight'' and {{uv|Kid Icarus}} - spurred on multiple rereleases of their game in a variety of formats, such as for the e-Reader, a Game Boy Advance cartridge, the Virtual Console featured on the Wii; the 3DS; and the Wii U, and as part of the Switch's online service. The arcade version has also seen a rerelease as part of the ''Arcade Archives'' series. Despite the Ice Climbers reappearing in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]'', though, there have never been any announced plans to produce some kind of modern-day follow-up.
A little-known arcade version of ''Ice Climber'' entitled ''VS. Ice Climber'' was released in North America in the October of the previous year, which included some different stages and mechanic changes, but otherwise, ''Ice Climber'' remained an isolated, historical relic from the early years of the Famicom/NES. Sixteen years later, however, Nintendo's ''[[Super Smash Bros.]]'' crossover fighting game series selectively picked its main characters, the {{SSBM|Ice Climbers}}, as a playable character choice representing an exclusively "retro" game series among a sea of Nintendo characters well-known in Nintendo's modern lineup of IPs. The appearance of the Ice Climbers in 2001's ''[[Super Smash Bros. Melee]]'' - which developer [[HAL Laboratory]] chose over other retro NES games such as ''Balloon Fight'' and {{uv|Kid Icarus}} - spurred on multiple rereleases of their game in a variety of formats, such as for the e-Reader, a Game Boy Advance cartridge, the Virtual Console featured on the Wii; the 3DS; and the Wii U, and as part of the Switch's online service. Despite the Ice Climbers reappearing in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]'', though, there have never been any announced plans to produce some kind of modern-day follow-up.


In ''Ice Climber'', the player controls a child in a blue Inuit parka and wielding a mallet, Popo, and in a two-player cooperative mode, a second, female Ice Climber in a pink parka, Nana, becomes a simultaneous second player-character. The [[Ice Climbers]] are motivated into jumping up through vertical, platform-heavy "glacial mountain" stages when all of their vegetables are stolen by a giant [[condor]] that retreats to the top of each stage, and along the way, they must smash blocks of ice either by jumping into them from underneath or using their mallets. In addition to randomly forming ice stalactites that fall down from above, several varieties of enemies native to the mountains threaten to reduce an Ice Climber's limited stock of lives: a flying bird named the Nitpicker, an upright-walking [[Polar Bear]] that wears pink shorts and sunglasses, and a [[Topi]], which was famously changed from a seal to a rotund, yeti-like creature in the Western version, perhaps to avoid potential accusations of endorsing animal cruelty (in that the game depicts humans bludgeoning live seals for a point reward). Furthermore, the arcade version includes two enemies which were omitted from the NES release: the Bee, which wields a spear and flies across the screen, and the Butterfly, which replaces the Condor in some levels. The upper half of every stage is an enemy-free "bonus" stage in which the Ice Climbers have the opportunity to navigate a tricky set of platforms, collect vegetables for points, and potentially jump up to and grab the condor's talons (or the Butterfly's feet in some levels in ''Vs. Ice Climber'') at the mountain peak, all for a massive point bonus.
In ''Ice Climber'', the player controls a child in a blue Inuit parka and wielding a mallet, Popo, and in a two-player cooperative mode, a second, female Ice Climber in a pink parka, Nana, becomes a simultaneous second player-character. The [[Ice Climbers]] are motivated into jumping up through vertical, platform-heavy "glacial mountain" stages when all of their vegetables are stolen by a giant [[condor]] that retreats to the top of each stage, and along the way, they must smash blocks of ice either by jumping into them from underneath or using their mallets. In addition to randomly forming ice stalactites that fall down from above, several varieties of enemies native to the mountains threaten to reduce an Ice Climber's limited stock of lives: a flying bird named the Nitpicker, an upright-walking [[Polar Bear]] that wears pink shorts and sunglasses, and a [[Topi]], which was famously changed from a seal to a rotund, yeti-like creature in the Western version, perhaps to avoid potential accusations of endorsing animal cruelty (in that the game depicts humans bludgeoning live seals for a point reward). The upper half of every stage is an enemy-free "bonus" stage in which the Ice Climbers have the opportunity to navigate a tricky set of platforms, collect vegetables for points, and potentially jump up to and grab the condor's talons at the mountain peak, all for a massive point bonus.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==

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