Editing Hitstun canceling

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Once hitstun has been canceled, one can initiate any action that they otherwise would be able to perform in the air, including initiating a fastfall, the core principle of vertical momentum canceling. The only exception to this is sideways movement through the air, which still cannot be performed until the hitstun would have ordinarily ended (seemingly to prevent characters like {{SSBB|Jigglypuff}} with a high air speed from surviving horizontally far longer than usual); however, this can be circumvented by jumping after the lag from the action used to cancel the hitstun ends, which is one way of performing horizontal momentum canceling.
Once hitstun has been canceled, one can initiate any action that they otherwise would be able to perform in the air, including initiating a fastfall, the core principle of vertical momentum canceling. The only exception to this is sideways movement through the air, which still cannot be performed until the hitstun would have ordinarily ended (seemingly to prevent characters like {{SSBB|Jigglypuff}} with a high air speed from surviving horizontally far longer than usual); however, this can be circumvented by jumping after the lag from the action used to cancel the hitstun ends, which is one way of performing horizontal momentum canceling.
Hitstun canceling is one of the most controversial additions to ''Brawl'', with detractors criticising it for undermining the reward of characters' advantage states by leaving them impossible to truly combo opponents with moves that deal anything beyond very low knockback. This eliminates the comboing ability of characters that relied on higher knockback moves with faster mobility to combo ({{SSBB|Captain Falcon}} being the most prominent example, with {{SSBB|Jigglypuff}} also suffering severely), allows characters to survive longer than intended through [[momentum canceling]], and significantly increases the chance of getting [[punish]]ed for landing a hit. While some players argue in support of the mechanic, such as by stating that players should have to successfully read their opponent's actions to get successful followups, it is generally viewed the mechanic as a negative addition to the game, due to severely slowing down the pace of matches. As such, [[mod]]s usually remove the mechanic unless they intend to keep ''Brawl''{{'}}s engine intact, such as [[Balanced Brawl]], and all major mods except the aforementioned have removed the mechanic completely.


==In ''Smash 4''==
==In ''Smash 4''==

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