Editing Hitstun
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The much slower falling speeds, loss of [[L-canceling]] with most aerials not having their [[landing lag]] fully compensated, and generally slower movement also reduce the amount of possible combos, though the effect of these is minuscule compared to the ability to act so early out of hitstun. | The much slower falling speeds, loss of [[L-canceling]] with most aerials not having their [[landing lag]] fully compensated, and generally slower movement also reduce the amount of possible combos, though the effect of these is minuscule compared to the ability to act so early out of hitstun. | ||
Conversely to hitstun canceling, ''Brawl'' also no longer allows characters taking knockback below tumbling level to land during hitstun, with the character instead remaining in their flinching animation and not landing until the hitstun is over. In combination with crouch canceling no longer reducing knockback taken, this weakens characters' defensive options at percents before hitstun canceling is possible. | Conversely to hitstun canceling, ''Brawl'' also no longer allows characters taking knockback below tumbling level to land during hitstun, with the character instead remaining in their flinching animation and not landing until the hitstun is over. In combination with crouch canceling no longer reducing knockback taken, this weakens characters' defensive options at percents before hitstun canceling is possible. |