Editing Hitstun

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===Hitstun modifiers===
===Hitstun modifiers===
A new property of hitstun in ''Ultimate'' is the addition of hitstun modifiers, which can add or deduct hitstun frames to/from individual moves regardless of their knockback, allowing them to combo better or worse (respectively) than they normally would. These are mainly present in [[neutral attack]]s, which have additional hitstun to connect better, but a few other moves use them as well, such as {{SSBU|Fox}}'s [[down tilt]] (3 extra frames), and the linking hits of {{SSBU|Samus}} and {{SSBU|Dark Samus}}'s [[up aerial]]s (10 less frames), with the intention of either comboing better into their next hits and other moves, or preventing certain followups, both without altering their knockback or lag. Hitstun modifiers do not alter how early attacks can cause tumbling, and the resulting hitstun is still reduced by the knockback speed-up effect.
Due to a glitch, even if a move has a hitstun modifier only coded for specific hitboxes, the game applies the multiplier to all hitboxes of the move during frames where the specified hitbox is present. Likewise, if a move has different hitstun modifiers for each hitbox, the modifier for the hitbox with the highest ID number applies to all hitboxes, and other modifiers are ignored. This glitch is also present for [[shieldstun]] multipliers. However, some hitstun modifiers are marked as "revised" and appear to function normally; these are denoted by an asterisk in the following table.


===List of moves with hitstun modifiers===
===List of moves with hitstun modifiers===
Due to a glitch, even if a move has a hitstun modifier only coded for specific hitboxes, the game applies the multiplier to all hitboxes of the move during frames where the specified hitbox is present. Likewise, if a move has different hitstun modifiers for each hitbox, the modifier for the hitbox with the highest ID number applies to all hitboxes, and other modifiers are ignored. This glitch is also present for [[shieldstun]] multipliers. However, some hitstun modifiers are marked as "revised" and appear to function normally; these are denoted by an asterisk in the following table.
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