Editing Hitbox

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|Shieldstun multiplier||''Ultimate''||Changes the amount of [[shieldstun]] the hitbox does to a shielding opponent. Due to a glitch, even if specified for certain hitboxes, it applies to all of a move's hitboxes until they are changed later in the script.
|Shieldstun multiplier||''Ultimate''||Changes the amount of [[shieldstun]] the hitbox does to a shielding opponent. Due to a glitch, even if specified for certain hitboxes, it applies to all of a move's hitboxes until they are changed later in the script.
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|[[Position vector]]||''Ultimate''||Causes the hitbox to launch the target towards a certain position within a certain number of frames, after which their launch speed proceeds normally. Used for a fair amount of multi-hits, chiefly those with the 368° autolink angle.
|[[Autolink position]]||''Ultimate''||Causes the hitbox to launch the target towards a certain position within a certain number of frames, after which their launch speed proceeds normally. Used for a fair amount of multi-hits, chiefly those with the 368° autolink angle.
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|Force knockback||''Ultimate''||Causes the hitbox to ignore any kind of [[armor]] when inflicting knockback. Used for [[counterattack]]s and most [[Final Smash]]es.
|Force knockback||''Ultimate''||Causes the hitbox to ignore any kind of [[armor]] when inflicting knockback. Used for [[counterattack]]s and most [[Final Smash]]es.

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