Editing Hitbox

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|Offensive||style="background:rgba(255,0,0,0.5)"|Red||The standard type of attacking hitbox. From ''Brawl'' onward, there are various types of offensive hitboxes, some of which have unique properties (like the ability to ignore [[shield]]s).
|Offensive||style="background:rgba(255,0,0,0.5)"|Red||The standard type of attacking hitbox. From ''Brawl'' onward, there are various types of offensive hitboxes, some of which have unique properties (like the ability to ignore [[shield]]s).
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|Damageable||style="background:rgba(255,255,0,0.5)"|Yellow||The standard type of damageable area, also known as hurtboxes. Characters have a variety of these attached to their bodies, while damageable stage areas (such as the wedge of ice on the [[Summit]]) and non-playable entities (like [[enemies]] and [[boss]]es) use them as well.
|Damageable||style="background:rgba(255,255,0,0.5)"|Yellow||The standard type of damageable area, also known as hurtboxes. Characters have a variety of these attached to their bodies, while damageable stage areas (such as the wedge of ice on the [[Summit]]) use them as well.
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|Invincible||style="background:rgba(0,255,0,0.5)"|Green||Invincible targets can be hit by attacks, but do not take any [[damage]] or [[knockback]] from them. For example, this occurs for characters that have just stepped off a [[revival platform]], or have acquired a [[Super Star]].
|Invincible||style="background:rgba(0,255,0,0.5)"|Green||Invincible targets can be hit by attacks, but do not take any [[damage]] or [[knockback]] from them. For example, this occurs for characters that have just stepped off a [[revival platform]], or have acquired a [[Super Star]].

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